Inuyasha and his brother, Sesshomaru, each inherited a sword from their father after his death. However, their father had a third sword, named Sounga, that he sealed away. Seven hundreds years after his death, Sounga awakens and threatens mankind's very existence. How will the children of the Great Dog Demon stop this unimaginable power?
A barbarian named Kull becomes ruler after defeating the old king in battle. In an effort to regain the throne, the former king's heirs resurrect Akivasha, a witch queen. However, Akivasha has plans of her own for the throne, and only Kull stands in the way.
Alana discover the truth about her origin: she’s not an ordinary human being. She may be the gift for humanity and become its protector as Sri Asih. Or a destruction, if she can’t control her anger.
The wicked Badiyanu has come to capture all Earth's children to gain enough power to absorb the planet in her Black Dream Hole. The Black Dream Hole is in Badiyanu's castle and absorbs the dream energy from children. The more children Badiyanu kidnaps, the larger the dream hole gets. The Sailor Team must save Earth's children and prevent the Black Dream Hole from enveloping the entire planet!
Orphaned at birth and raised by storks, teenage sparrow Richard believes he is one of them. But when time comes to migrate to Africa, his stork family is forced to reveal his true identity and leave him behind in the forest, since he is not a migratory bird and would not survive the journey. Determined to prove he is a stork after all, Richard ventures south on his own. But only with the help of Olga, an eccentric owl with an imaginary friend and Kiki, a narcissistic, disco-singing parakeet, does he stand a chance to reach his goal and learn to accept who he really is.
Ollie Dee and Stannie Dum try to borrow money from their employer, the toymaker, to pay off the mortgage on Mother Peep's shoe and keep it and Little Bo Peep from the clutches of the evil Barnaby. When that fails, they trick Barnaby, enraging him.
In a magical faraway land, in a picturesque little village nestled among green meadows and rolling hills, lives a flock of carefree sheep. But their pastoral and stress-free life is interrupted when a pack of wolves sets up camp in the nearby ravine.
When Draculaura is led to believe she's the rightful heir to the vampire throne, she and her best ghoulfriends are whisked away to Transylvania for a royal coronation to die for. But they soon discover the hunt for the queen is not over yet. The Ghouls must locate an ancient artifact known as the Vampire's Heart in order to discover the identity of the true Vampire Queen. It's a fangtastic adventure that will lead them from the Tower of Londoom, to a haunted river boat in New Goreleans and finally to the glamorous boo-vie lots of Hauntlywood. Could this be the moment when Draculara finally receives her vampire powers and discovers screams really can come true?
Granger, an ex-Special Forces soldier gets thrown back to medieval times to fulfill an ancient prophecy. Venturing through the now war torn Kingdom of Ehb, he teams up with an unlikely band of allies with the goal of slaying the leader of the "Dark Ones". Fighting against all odds, they must free the land from the grasp of the evil tyrant Raven and save the world.
In this feature-length film combining footage from classic Warner Brothers cartoon shorts with newly animated bridging sequences, Daffy Duck, after having induced laughter in an ailing millionaire and forestalled the millionaire's death for a time (as chronicled in Daffy Dilly (1948), is the beneficiary for the deceased millionaire's assets. But the millionaire's will clearly stipulates that Daffy must use the money for the common good, by providing a service, and should Daffy think of pursuing selfish aims, the millionaire's ghost will "repossess" his millions by making them disappear from Earthly existence. Under the pretense of community service, Daffy opens an exorcism agency and employs Porky Pig, Sylvester Cat, and Bugs Bunny to track and eliminate ghosts, ghouls, and other monsters, while Daffy secretly schemes to use his learned "ghost-busting" talents to rid himself of the millionaire's nagging spirit.
Eight college friends head to a "Haunted Rental" in a remote town for Halloween weekend. There, they play the game rumored to have caused the deaths of seven teenagers decades earlier, Truth or Dare. What starts out as vodka induced fun, quickly turns serious when the dares become sickeningly dangerous and the truths threaten to tear the group apart. When players attempt to refuse the increasingly challenging tasks, they're met with deadly consequences, quickly discovering: you must do the dare, or the dare does you. As the death toll mounts, the remaining players must race against the clock to outrun, outsmart and outlast the simple game of Truth or Dare.
Dr. Jack Hammond has best chances to become medical superintendent in the clinic. So he's completely absorbed in his work and has no understanding for his teenage son Chris' problems with school. By accident one of them drinks a brain-exchanging serum, and it switches their identities. This leads of course to extraordinary complications in school and at work, but also to insight in the problems and feelings of each other.
Fando and his partially paralyzed lover Lis search for the mythical city of Tar. Based on Jodorowsky's memories of a play by surrealist Fernando Arrabal.
Follow the clues to fun and excitement as the beloved little mouse takes on a big monster in this charming, full-length adventure. When a ferocious, mouse-nabbing creature puts fear into the hearts of New York City's rodents, Fievel and his friends team up with a reporter to chase after the scoop of the century and -- just maybe -- get a close-up look at the bad guy himself!
Four customers purchase (or take) items from Temptations Limited, an antiques shop whose motto is "Offers You Cannot Resist". A nasty fate awaits all of them—particularly those who cheat the shop's Proprietor.