Tala Madani (b. 1981, Tehran, Iran) makes paintings and animations whose indelible images bring together wide-ranging modes of critique, prompting reflection on gender, political authority, and questions of who and what gets represented in art
Sorrow is an analog animation in which through black, red and gold ink the internal conflict of a being who tries to inhabit his own house, but how they do not allow themselves to do so. As they try to go about everyday activities, mysterious creatures interrupt everything they intend to do.
Children fall in love with the wonderful characters as they "Know the Numbers." This video was developed as a result of the extraordinary success that Conoce las Letras has had. Children who watch Know the Numbers easily learn the numbers from 0 to 10 in a few days. Know the Numbers is designed to instruct infants and toddlers to numerical characters during the stage when they begin to speak. You'll be amazed at how easily your little ones learn numbers!
Know the Letters is a powerful instrument designed to teach the alphabet to infants and toddlers for an opportune period of time when they begin to speak. A recent study of more than 50 infants and children who watched "Know the Letters" daily resulted in most children gaining full recognition of upper and lowercase letters by the end of two months. Many of them learned in less than two weeks. You will be amazed at how easily your little ones can learn letters!
Both abject through its texture and relatable in its fragility, WETWARE offers hyperreality without the common symptoms of alienation. A seemingly self-sustaining ‘organism’ is generated completely in digital through synthesis without reliance on ’real’ imagery. The resulting image is limitless, perpetually spilling outside itself. Suggesting a feed pulsating beyond a bodily surface or even any bodily context, the work examines digital intimacies while also referencing worship music in its relaxing albeit disorienting sonic composition.
Three cyborg couples enter a newly opened building: the Human Museum. They are confronted with exhibits of humanity: statues of intertwined bodies, anatomical informations, and educational films, reacting emotionally with astonishment, disgust, fear, and curiosity toward the objects in the exhibit. In an inevitable process of machine learning, the six protagonists change during their visit, learning to simulate the rules of arousal and attraction. The pairs are not just the juxtaposition of two cyborgs. Can the machines ever feel what their bodies skillfully mimic: desire?
On the anniversary of their mother's death, brothers Enzo and Franco find a box with many old photographs. As one of the brothers is blind, the other will tell him what is in the photographs.
A superhero named Power-Man tries to stop a heist that targets a store and the goal focuses on taking as many products and cash in a quick amount of time, planned by a robber. Which all it means for Power-Man, high reward and high trust, from all the citizens and heroes.
When she goes on a forest class trip with her classmates, ten-year-old Marlene struggles with her early pubescent and changing body. She feels alone with her embarrassing problem - until she meets an odd tadpole with whom she identifies in a strange way.
In this hand-painted and drawn animation, a lonely old man fishes his dreams from the moon's reflection. Looking inside them, he faces surreal and devastating nightmares until a spiritual discovery frees him from all illusions.