The charismatic Sir Lionel Frost considers himself to be the world's foremost investigator of myths and monsters. Trouble is, none of his small-minded, high-society peers seems to recognize this. Hoping to finally gain acceptance from these fellow adventurers, Sir Lionel travels to the Pacific Northwest to prove the existence of a legendary creature known as the missing link.
When Lawrence III's scheme to capture the Legendary Pokémon Lugia upsets the balance of nature, it is up to Ash Ketchum and his friends to save the world.
Dug, along with his sidekick Hognob, unite a cavemen tribe to save their hidden valley from being spoiled and, all together as a team, to face the menace of a mysterious and mighty enemy, on the turf of an ancient and sacred sport.
During the times of King Arthur, Kayley is a brave girl who dreams of following her late father as a Knight of the Round Table. The evil Ruber wants to invade Camelot and take the throne of King Arthur, and Kayley has to stop him.
Two turkeys from opposite sides of the tracks must put aside their differences and team up to travel back in time to change the course of history—and get turkey off the holiday menu for good.
A young boy is born as the reincarnation of a demonic power, into a society that hates and fears him. Destined by prophecy to bring destruction to the world, Nezha must choose between good and evil to see if he can change his fate.
While incarcerated for murder, cartoonist Jack Deebs found escape by creating Cool World, a series featuring a voluptuous femme fatale named Holli Would. But the artist becomes a prisoner of his own fantasies when Holli transports Jack into Cool World with a scheme to seduce him and bring herself to life. Hard-boiled detective Frank Harris – the only other human in Cool World – cautions Jack with the law: Noids (humans) don't have sex with doodles (cartoons). However, flesh proves weaker than ink as Holli takes human form in Las Vegas, staring in a trans-universal chase that threatens the destruction of both worlds.
Adventure awaits 12 year old Brendan who must fight Vikings and a serpent god to find a crystal and complete the legendary Book of Kells. In order to finish Brother Aiden's book, Brendan must overcome his deepest fears on a secret quest that will take him beyond the abbey walls and into the enchanted forest where dangerous mythical creatures hide. Will Brendan succeed in his quest?
Slacker duo Beavis and Butt-Head wake to discover their TV has been stolen. Their search for a new one takes them on a clueless adventure across America, during which they manage to accidentally become America's most wanted.
A lonely dog's friendship with his robot companion takes a sad turn when an unexpected malfunction forces him to abandon Robot at the beach. Will Dog ever meet Robot again?
Jack is born with his heart frozen solid on the coldest day in history. A wise midwife saves him by replacing it with a cuckoo clock. Now Jack must abide by three rules to keep his mechanical heart safe: never touch the clock's hands, master his anger, and never fall in love. He tries his best, but when he meets a girl named Acacia he falls in love, threatening the delicate balance of his artificial heart.
Forcibly separated from her twin brother when they are orphaned, a melancholic misfit learns how to find confidence within herself amid the clutter of misfortunes and everyday life.
One little ancient British village still holds out against the Roman invaders. Asterix and Obelix are invited to help. They must face fog, rain, warm beer and boiled boar with mint sauce, but they soon have Governor Encyclopaedius Britannicus's Romans declining and falling. Until a wild race for a barrel of magic potion lands them in the drink.
Fleeing the war, the immortal Machia, graced with eternal youth, finds a baby abandoned in the forest and decides to raise it as her own child, sparking a moving story between a mortal and a being who does not age.
When the warren belonging to a community of rabbits is threatened, a brave group led by Fiver, Bigwig, Blackberry and Hazel leave their homeland in a search of a safe new haven.
Born on a Baja, California beach in 1959, new hatchling Sammy races across the beach to the ocean while avoiding being caught by seagulls and crabs. Thus begins Sammy's incredible fifty-year ocean journey where he overcomes obstacles, both natural and man-made, while trying to fulfill his dream of travelling around the world. Along the way he meets his best friend, a fellow turtle named Ray, and never forgets about Shelly, a turtle he saved that first day on the beach and the one he's always loved.
When the sadness of her father's disappearance gets to Molly Hale, she unknowingly uses the Unown to create her own dream world along with Entei, who she believes to be her father. When Entei kidnaps Ash's mother, Ash — alongside Misty and Brock — invade the mansion looking for his mom and trying to stop the mysteries of Molly's Dream World and Entei!
Due to an unfortunate accident involving Obelix throwing a menhir, Getafix the druid not only loses his memory, but goes completely mad. Now deprived of the wisdom of their beloved druid and the protection provided by his magic potion, the Armorican village falls prey to a proclaimed soothsayer who comes with ominous predictions and overweening ambitions. It's up to Asterix to keep his villager friends within reason and hopefully get Getafix to remember the magic potion's recipe before the impending Roman attack.