In 1843, despite the fact that Dickens is a successful writer, the failure of his latest book puts his career at a crossroads, until the moment when, struggling with inspiration and confronting reality with his childhood memories, a new character is born in the depths of his troubled mind; an old, lonely, embittered man, so vivid, so human, that a whole world grows around him, a story so inspiring that changed the meaning of Christmas forever.
A 10-year-old child prodigy cartographer secretly leaves his family's ranch in Montana where he lives with his cowboy father and scientist mother and travels across the country on board a freight train to receive an award at the Smithsonian Institute.
High school senior Tara is so painfully shy that she dreads speaking to anyone in the hallways or getting called on in class. But in the privacy of her bedroom with her iPod in hand, she rocks out -- doing mock broadcasts for Miami's hottest FM radio station, which happens to be owned by her stepfather. When a slot opens up at The SLAM, Tara surprises herself by blossoming behind the mike into confident, "Radio Rebel" -- and to everyone's shock, she's a hit!
During the times of King Arthur, Kayley is a brave girl who dreams of following her late father as a Knight of the Round Table. The evil Ruber wants to invade Camelot and take the throne of King Arthur, and Kayley has to stop him.
Dug, along with his sidekick Hognob, unite a cavemen tribe to save their hidden valley from being spoiled and, all together as a team, to face the menace of a mysterious and mighty enemy, on the turf of an ancient and sacred sport.
Georgia Nicolson is fourteen, lives with nosey parents who don't understand her, an annoying three year old sister and has to wear a beret to school. She would, however, rather be blonde, have a smaller nose and a boyfriend. Revolving around her hilarious journal entries, prepare to be engulfed in the world of the soaring joys and bottomless angst of being a teenager.
Old-school magic meets the modern world when young Alex stumbles upon the mythical sword Excalibur. He soon unites his friends and enemies, and they become knights who join forces with the legendary wizard Merlin. Together, they must save mankind from the wicked enchantress Morgana and her army of supernatural warriors.
Determined to unseat Steve Finch's reign as the town's holiday season king, Buddy Hall plasters his house with so many decorative lights that it'll be visible from space! When their wives bond, and their kids follow suit, the two men only escalate their rivalry - and their decorating.
Adventure awaits 12 year old Brendan who must fight Vikings and a serpent god to find a crystal and complete the legendary Book of Kells. In order to finish Brother Aiden's book, Brendan must overcome his deepest fears on a secret quest that will take him beyond the abbey walls and into the enchanted forest where dangerous mythical creatures hide. Will Brendan succeed in his quest?
One little ancient British village still holds out against the Roman invaders. Asterix and Obelix are invited to help. They must face fog, rain, warm beer and boiled boar with mint sauce, but they soon have Governor Encyclopaedius Britannicus's Romans declining and falling. Until a wild race for a barrel of magic potion lands them in the drink.
King Louis XIV's quest for immortality leads him to capture and steal a mermaid's life force, a move that is further complicated by his illegitimate daughter's discovery of the creature.
A sea turtle who was hatched in 1959 spends the next 50 years traveling the world while it is being changed by global warming. Born on a Baja, California beach in 1959, new hatchling Sammy must do what his fellow newborn sea turtles are doing: race across the beach to the ocean before they are captured by a seagull or crab. Thus begins Sammy's incredible fifty-year ocean journey. Along the way he meets his best friend, a fellow turtle named Ray, and overcomes obstacles both natural and man-made while trying to fulfill his dream of travelling around the world. Throughout his voyage, Sammy never forgets about Shelly - the turtle he saved on his first day and loves passionately from afar.
Zohre's shoes are gone; her older brother Ali lost them. They are poor, there are no shoes for Zohre until they come up with an idea: they will share one pair of shoes. School awaits.
Alex Rider thinks he is a normal school boy, until his uncle is killed. He discovers that his uncle was actually spy on a mission, when he was killed. Alex is recruited by Alan Blunt to continue the mission. He is sent to Cornwall to investigate a new computer system, which Darrius Sayle has created. He plans to give the new computer systems to every school in the country, but Mr. Blunt has other ideas and Alex must find out what it is.
Due to an unfortunate accident involving Obelix throwing a menhir, Getafix the druid not only loses his memory, but goes completely mad. Now deprived of the wisdom of their beloved druid and the protection provided by his magic potion, the Armorican village falls prey to a proclaimed soothsayer who comes with ominous predictions and overweening ambitions. It's up to Asterix to keep his villager friends within reason and hopefully get Getafix to remember the magic potion's recipe before the impending Roman attack.