Sara Shaw is the type of woman who prefers to sit on the sidelines at work, but when her big idea for a Christmas initiative is stolen, she makes a wish to Santa that she'll finally have the courage to stand up for herself. Santa grants her wish, but only gives her 48 hours. As the clock ticks, Sara will discover how to channel the Christmas magic and speak her mind all on her own.
Paul and Sophie, interns at a mysterious London firm, become steadily aware their employers Humphrey and Dennis are anything but conventional – they are disrupting the world of magic by bringing modern corporate strategy to ancient magical practices.
Four friends who partake in a popular Los Angeles escape room find themselves stuck with a demonically possessed killer. They have less than an hour to solve the puzzles needed to escape the room alive.
Erik the Viking gathers warriors from his village and sets out on a dangerous journey to Valhalla, to ask the gods to end the Age of Ragnorok and allow his people to see sunlight again. A Pythonesque satire of Viking life.
Leo San Juan, an insecure child of nine years old, lives eternally frightened by horror stories that Nando tells his older brother. Within these stories it is 'The Legend of Nahuala', according to which, an old abandoned Casona is possessed by the spirit of an evil witch known as the Nahuala.
Although awkward college student Todd Howard is particularly adept at science, he's paying for school with an athletic scholarship that he will lose should he not fare well in an upcoming boxing tournament. Luckily for Todd, he has inherited the same family curse that once turned his cousin into a werewolf. As he transforms into the hairy, fanged, howling monster, he finds both his physical agility and his popularity skyrocketing -- but at what cost?
A teenager in modern-day Miami finds a magic lantern and out pops a genie, who's been asleep for 200 years and in his gratitude grants the boy several wishes.
When Papa Smurf is mysteriously taken by evil wizards, Razamel and Gargamel, Smurfette leads the Smurfs on a mission into the real world to save him. With the help of new friends, the Smurfs must discover what defines their destiny to save the universe.
The final part of Pasolini's Trilogy of Life series is rich with exotic tales of slaves and kings, potions, betrayals, demons and, most of all, love and lovemaking in all its myriad forms. Mysterious and liberating, this is an exquisitely dreamlike and adult interpretation of the original folk tales.
An imperial guard and his three traitorous childhood friends ordered to hunt him down get accidentally buried and kept frozen in time. 400 years later, they are defrosted continuing the battle they left behind.
A young boy is scared of the monster under his bed. He asks his 6th grade brother to swap rooms for the night as a bet that the monster really exists. Soon the brother becomes friends with the monster and discovers a whole new world of fun and games under his bed where pulling pranks on kids and other monsters is the main attraction.
A pair of smugglers manage to pick up a castaway while running from the authorities, who turns out to be the only survivor from a secret mission to destroy a mysterious superweapon designed by the evil Count Zartharn. The smugglers are soon recruited by the Emperor to complete the mission, as well as to rescue the Emperor's son, who has gone missing.
Poor, hungry peasant Macario longs for just one good meal on the Day of the Dead. After his wife cooks a turkey for him, he meets three apparitions, the Devil, God, and Death. Each asks him to share his turkey, but he refuses all except Death. In return, Death gives him a bottle of water which will heal any illness. Soon, Macario is more wealthy than the village doctor, which draws the attention of the feared Inquisition.
A giant rebelled against the heavens. It was declared a devil and defeated. The immortal heart evolved into Sun Wukong. The heavens found him, and ravaged his home. He enters the heavenly kingdom, disguised as a human, seeking retribution.
A young woman with psychokinetic powers breaks out of a Louisiana asylum and makes her way to New Orleans, where she falls into the city’s netherworld of misfits and miscreants.
The warrior Deathstalker is tasked by an old witch lady to obtain and unite the three powers of creation - a chalice, an amulet, and a sword - lest the evil magician Munkar get them and use them for nefarious purposes. After obtaining the sword, Deathstalker joins with other travelers going to the Big Tournament to determine the strongest warrior. The false king holds the true princess in captivity, and plots to have Deathstalker killed, and Deathstalker must fight to free the princess.