Chronically agoraphobic since the day his wife was murdered, Tommy Cowley finds himself terrorized by a gang of syringe-wielding feral children, who are intent on taking his baby daughter. Upon discovering the nightmarish truth surrounding these hooded children, he learns that to be free of his fears, he must finally face the demons of his past and enter the one place he fears the most - the abandoned tower block, known as the Citadel.
Betriek lives at the edge of a peat bog in the North of the Netherlands. When she and her family are attacked by a random stranger one night, Betriek sets out to find an explanation. The more she digs, the more she becomes convinced that she is being hunted by something ancient.
Two drug dealers on the lam seek refuge inside their mentally unstable friend’s mansion. But in order to stay, they have to participate in her elaborate, and increasingly dangerous, game of permanent make-believe.
A group of friends stumble upon a mirror that serves as a portal to a "multiverse", but soon discover that importing knowledge from the other side in order to better their lives brings increasingly dangerous consequences.
Jennifer, an Australian girl on the run from her past, turns up in Amsterdam and, in a desperate attempt to blend in, joins a coach-load of tourists on a tour of Holland's old windmills. When the bus breaks down in the middle of nowhere, she and the other tourists are forced to seek shelter in a disused shed beside a sinister windmill where a devil-worshiping miller once ground the bones of locals instead of grain. As members of the group start to disappear, Jennifer learns that they all have something in common – a shared secret that seems to mark them all for doom.
Lt. Andre Duvalier awakens on a beach to the sight of a strange woman who leads him to the gothic, towering castle that serves as home to an eerie baron.
In the fall of 1987, a group of small-town friends must survive the night in the home of a sinister couple after a tragic accident occurs. Needing only to make a single phone call, the request seems horribly ordinary until they realize that this call could change their life…or end it.
London, 1974. As Britain prepares for electrical blackouts to sweep across the country, trainee nurse Val arrives for her first day at the crumbling East London Royal Infirmary. With most of the patients and staff evacuated to another hospital, Val is forced to work the night shift, finding herself in a dark, near empty building. Within these walls lies a deadly secret, forcing Val to face both her own traumatic past and deepest fears.
Cecilia is a successful social media influencer living the dream, until she runs into her ex-childhood best friend and is invited away on her bachelorette weekend. Suddenly, Sissy finds herself stuck in a remote cabin with her school bully... and a taste for revenge.
A man wakes up deep inside a cave. Suffering amnesia, he has no recollection of how he came to be here or of what happened to the man whose body he finds beside him. Tailed by a mysterious creature, he must continue through this strange and fantastic world. Enclosed, Tolbiac has no other option to reach the surface than to use REZO ZERO, secret observing cells in this cemetery-like abandoned mine.
Three hot girls, four guys, and one mega-swanky yacht collide for a serious night of drugs and sexual deviancy. One debaucherous act goes too far though, turning this teen joy ride into a weekend of bloody bedlam.
After being rescued from the ruins of Virtual Space Industries, Jobe is rebuilt and reconnected to virtual reality by corporate mogul Jonathan Walker. Years later, teenage hacker Peter Parkette helps Jobe locate Benjamin Trace, the original creator of virtual reality, only to uncover Jobe’s plan to launch a new world order using Walker’s tech. Now, Peter, Trace, Cori, and a band of runaways must stop Jobe and Walker before they enslave humanity through cyberspace.
Four young men have won a trip with their favorite social network. On board the private plane that took him to New York, they are invited to participate in an in-flight entertainment: a new online gaming experience. But this is no ordinary Thurs Trapped at 30,000 feet, they will play for their lives and those of their families. They will discover the hard way that put his life online can have dire consequences...
When the first manned flight to Venus returns to Earth, the rocket crash-lands in the Mediterranean near a small Italian fishing village. The locals manage to save one of the astronauts Colonel Calder, the mission commander. A young boy also recovers what turns out to be a specimen of an alien creature. Growing at a fantastic rate, it manages to escape and eventually threatens the city of Rome.
Over 20 years after his death, local legend and benefactor Jimmy Bones returns as a ghost to get revenge on those who killed him and restore his neighborhood.
Welcome to Paranoia, the ultimate escape game. Rule #1: Nothing is real. Rule #2: One of you will die. Lucas and Chloe, two passionate gamers, decide to participate to Paranoia, a very exclusive escape game. After solving a first riddle, they make it to the location of the finale in an abandoned mental hospital, lost in a frightening forest. There, four other participants are waiting on them. They soon realize that only one of them will get out of there alive.