A young girl named June with a big imagination makes an incredible discovery -- the amusement park of her dreams has come to life. Filled with the world's wildest rides operated by fun-loving animals, the excitement never ends. But when trouble hits, June and her misfit team of furry friends begin an unforgettable journey to save the park.
Kat is an aspiring singer-songwriter who dreams of making it big. However, her dreams are stalled by her reality: a conniving and cruel stepfamily and a demoralizing job working as a singing elf at billionaire Terrence Wintergarden’s Santa Land.
In this animated follow-up to Fairytopia, Elina enlists the help of a mermaid, Nori, to save her friend Nalu, a merman prince who has been captured by the wicked Laverna.
Adventure awaits 12 year old Brendan who must fight Vikings and a serpent god to find a crystal and complete the legendary Book of Kells. In order to finish Brother Aiden's book, Brendan must overcome his deepest fears on a secret quest that will take him beyond the abbey walls and into the enchanted forest where dangerous mythical creatures hide. Will Brendan succeed in his quest?
An Inuit hunter races his sled home with a fresh-caught halibut. This fish pervades the entire film, in real and imaginary form. Meanwhile, Axel tags fish in New York as a naturalist's gofer. He's happy there, but a messenger arrives to bring him to Arizona for his uncle's wedding. It's a ruse to get Axel into the family business. In Arizona, Axel meets two odd women: vivacious, needy, and plagued by neuroses and familial discord. He gets romantically involved with one, while the other, rich but depressed, plays accordion tunes to a gaggle of pet turtles.
Unjustly accused of staging a spooky practical joke complete with ghosts, Daphne, Velma, Fred and Shaggy are suspended from Coolsville High. To clear their names, they team up to solve the supernatural mystery…and head straight into nonstop laughs and adventure.
Warriors called "Saints" are the champions of hope who have always appeared since the Age of Myth whenever evil threatens the world. In this present day story, many years since the long fought "Holy War" we find Saori Kido, a girl troubled by her mysterious powers. She is saved by a boy, Seiya "Bronze Saint" from a sudden attack by an assassin, through the accident Saori realizes her destiny and mission and decides to go to "Sanctuary" with Seiya and his company of Bronze Saints. In Sanctuary they confront "Pope" and wage a desperate battle against the greatest Saints, the "Gold Saints".
Wendy Darling, a young girl afraid to leave her childhood home behind, meets Peter Pan, a boy who refuses to grow up. Alongside her brothers and a tiny fairy, Tinker Bell, she travels with Peter to the magical world of Neverland. There, she encounters an evil pirate captain, Captain Hook, and embarks on a thrilling adventure that will change her life forever.
Two star-crossed freshmen – a zombie, Zed and a cheerleader, Addison – each outsiders in their unique ways, befriend each other and work together to show their high school and the Seabrook community what they can achieve when they embrace their differences.
Kit, a troubled girl, is sent to the exclusive Blackwood boarding school, where she discovers that only four other female students have been admitted to learn the four pillars of knowledge under the ominous wing of the mysterious headmistress Madame Duret.
In 2026, four years after the infamous Sword Art Online incident, a revolutionary new form of technology has emerged: the Augma, a device that utilizes an Augmented Reality system. Unlike the Virtual Reality of the NerveGear and the Amusphere, it is perfectly safe and allows players to use it while they are conscious, creating an instant hit on the market. The most popular application for the Augma is the game Ordinal Scale, which immerses players in a fantasy role-playing game with player rankings and rewards. Following the new craze, Kirito's friends dive into the game, and despite his reservations about the system, Kirito eventually joins them. While at first it appears to be just fun and games, they soon find out that the game is not all that it seems...
Returning from a hunting trip in the forest, the Henderson family's car hits an animal in the road. At first they fear it was a man, but when they examine the "body" they find it's a "bigfoot". They think it's dead so they decide to take it home (there could be some money in this). As you guessed, it isn't dead. Far from being the ferocious monster they fear "Harry" to be, he's a friendly giant.
At an international school in Jakarta, a philosophy teacher challenges his class of twenty graduating seniors to choose which ten of them would take shelter underground and reboot the human race in the event of a nuclear apocalypse.
Pete, a young orphan, runs away to a Maine fishing town with his best friend a lovable, sometimes invisible dragon named Elliott! When they are taken in by a kind lighthouse keeper, Nora, and her father, Elliott's prank playing lands them in big trouble. Then, when crooked salesmen try to capture Elliott for their own gain, Pete must attempt a daring rescue.
As the deceased soul Ja-hong and his three afterlife guardians prepare for their remaining trials for reincarnation, the guardians soon come face to face with the truth of their tragic time on Earth 1,000 years earlier.
King Louis XIV's quest for immortality leads him to capture and steal a mermaid's life force, a move that is further complicated by his illegitimate daughter's discovery of the creature.
When a team of techno-savvy thieves break into a high-security vault, they don't discover priceless works of art... they find a crypt unopened for 100 years.