A young girl's arrival at a convent after the death of her parents marks the beginning of a series of events that unleash an evil presence on the girl and her mysterious new friend, an enigmatic figure known as Alucarda. Demonic possession, Satan worship, and vampirism follows.
In the Oregon mountains, a pair of hunters encounter a machete-wielding killer in an abandoned church. Meanwhile, five campers arrive to examine some property one of them has inherited but are warned by the forest ranger not to venture forth. Soon after they set up camp, they begin hearing strange noises, encounter a mysterious singing girl and start disappearing one by one.
Sir Borotyn, a prominent Prague resident, is discovered murdered in his home, with all indications pointing to a vampire assault. The victim's friend, Baron Otto, and the physician who analyzes the body, are certain that the vampire is the mysterious Count Mora or his daughter. Receiving little help from the law, Professor Zelen, an expert in the occult, is called in to assist with their investigation.
In England, a group of space scientists led by Bernard Quatermass, who have developed plans for the first Moon colony, learn that a secret, ostensibly government-run, complex of identical design has been built in a remote part of England and is the focus of periodic falls of small, hollow "meteorites" originating in outer space. Quatermass determines to investigate and uncovers a terrifying extraterrestrial life form which has already begun action to take over the Earth.
When Hellboy, Liz Sherman, and Abe Sapien are assigned to investigate the ghost-infested mansion of a publicity-hound billionaire, they uncover a plot to resurrect a beautiful yet monstrous vampire from Professor Bruttenholm’s past. But before they can stop her bloodbath, Hellboy will have to battle harpies, hellhounds, a giant werewolf, and even the ferocious goddess Hecate herself.
A young man, Peter, returns to Austria in search of his heritage. There he visits the castle of an ancestor, a sadistic Baron who was cursed to a violent death by a witch whom the Baron had burned at the stake. Peter reads aloud the incantation that causes Baron Blood to return and continue his murderous tortures.
A mysterious woman on the run, and the resourceful fixer assigned to bring her in. Their two unique stories inextricably link, as the stakes of the pursuit rise to apocalyptic proportions.
Laura, 25, is an actress in a L.A.R.P. (Live Action Role Playing) Game, where the participants play the survivors of an atomic war who live underground in a sealed bunker. After several mysterious accidents, the game is interrupted and the players leave the bunker while the staff remain behind to investigate the disappearance of Greg, the mastermind of the game. They soon find themselves trapped inside and in peril as they begin to die in mysterious ways and the group realizes that someone or something paranormal is playing a twisted game with them which quickly plunges into a terrifying fight for survival.
Disaster strikes when the egotistical CEO of an edible cutlery company leads her long-suffering staff on a corporate team-building trip in New Mexico. Trapped underground, this mismatched and disgruntled group must pull together to survive.
After years of being browbeaten and walked on, a man wakes one day wearing an expressionless mask, fitted with a personality that enables him to take revenge.
In 19th century Paris, a maniac abducts young women and injects them with ape blood in an attempt to prove ape-human kinship but constantly meets failure as the abducted women die.
When Derek moves to a new town and discovers a shortcut through the woods to his high school, he learns about a crazy old man who lives near its path: Legend has it that he abducted a group of teenagers years ago. Ignoring the warning, Derek and his friends set out to uncover the dark secret that's buried deep in the woods. But will they survive to tell it?
A nuclear explosion in the far north unleashes Gamera, the legendary flying turtle, from his sleep under the ice. In his search for energy, Gamera wreaks havoc over the entire world, and it's up to the scientists, assisted by a young boy with a strange sympathic link to the monster, to put a stop to Gamera's rampage.
While celebrating a graduation at a secluded vacation home, a group of college students find themselves targeted by a sadistic killer who forces them to play a deadly game of killing one another in order to survive.
Young Penny goes on a retreat with her psychologist; the intention is to help her overcome her phobia, an intense fear of cars. Unexpected events find her in a nightmarish situation where her worst fears come true.
A deformed tormented girl drowns herself after her lover is framed for murder and guillotined. Baron Frankenstein, experimenting with the transfer of souls, places the boy's soul into her body, bringing Christina back to life. Driven by revenge, she carries out a violent retribution on those responsible for both deaths.
Mysterious alien Critters have crash-landed in a small college town, devouring every living thing they encounter. Drea and the kids she's babysitting must try desperately to save themselves from the ravenous, rolling beasts. Will Drea discover her inner badass, and will it be enough to stop the Critter onslaught?