Around the year 1000 AD warlike people, the so-called "tjuder", roam in northern Scandinavia. As they brutally kill a family in a remote area, including the parents and their little daughter, the family's teenage son, Aigin, observes the slaughter. He manages to flee from these killers and reaches a camp with other Sámi whose inhabitants are worried if he has been able to hide his track. Afraid of the murderous people, they decide to flee to the coast. The boy stays alone to avenge his family's murder. Unfortunately, they get him before he can do anything and force him to lead them to the other Sámi. He guides them but has a plan to destroy the barbarous people before reaching the camp.
When a young girl’s sketchbook falls into a strange pond, her drawings come to life—chaotic, real, and on the loose. As the town descends into chaos, her family must reunite and stop the monsters they never meant to unleash.
A former RAW officer, who is among the hostages in a mall taken over by terrorists, has to foil their plans and prevent the government from releasing a dreaded terrorist, who he had helped put in prison at great personal cost.
Harmon is a CIA/DEA enforcer investigating Arab terrorists captured in Mexico. With his team--seductive FBI agent Zara and spy-drone pilot Sharp--he flies to Istanbul and uncovers a brutal plot: Islamic extremists plan to use Sonora drug-smuggling routes to bring deadly weapons, and leaders, into the U.S. To prevent an attack on America, Harmon must turn these two savage forces against one another before his time--and his luck--run out.
3 men from a provincial town who are in an urgent need for money so they decide to buy a lottery ticket. They win the lottery, but very soon, the ticket gets stolen.
Rex is a loner, and when he's told he doesn't have long to live, he embarks on an epic drive through the Australian outback from Broken Hill to Darwin to die on his own terms; but his journey reveals to him that before you can end your life, you have to live it, and to live it, you've got to share it.
Serafina, Pulcinella and Isabella are three lusty, beautiful members of a traveling theatrical troupe touring the French countryside in the 17th century, leaving in their wake a crop of broken hearts. This picaresque romantic comedy is based on the 1863 novel Le Capitaine Fracasse by Theophile Gauthier. In the story, the company stops at a castle owned by the scruffy young Baron de Sigognac, who is deeply smitten with the charms of the middle-aged (and somewhat morose) beauty Serafina. He decides to travel with the company, and Serafina perversely tries to get him to woo the youngest of the company, the newly bereaved Isabella.
A chance discovery leads American mining engineer Ben Harris and acquaintance Harold to discover a lost city under the sea while searching for their kidnapped friend Jill. Held captive in the underwater city by the tyrannical Captain (Vincent Price), and his crew of former smugglers, the three plot to escape...
Before they can complete renovations on their new inn, a father and daughter are visited by a woman seeking immediate lodging for her strange group of travelers.
A CIA agent is sent to get Professor Braun before the KGB can seize him as the Prof's knowledge, together with a recently stolen diamond, could be used to make a laser cannon.
Two teenagers, Mary (Hayley Mills) and Robert (Keith Hamshere) are lead by Professor Paganel (Maurice Chevalier) on a search expedition for the children's shipwrecked sea captain father. This Disney film was based upon Jules Verne's 1868 adventure novel Captain Grant's Children.
Venturing into the woods causes nothing but trouble and hilarity for three misguided males in this straight to video spin-off of 2004's "Without A Paddle".
Sonic's arch nemesis Dr. Robotnik has been banished from the Land of Darkness by an evil Metal Robotnik. The devious doctor tells Sonic that the Robot Generator has been sabotaged and will blow Planet Freedom to kingdom come. But it's not until the President's beautiful daughter Sara turns on the charm that Sonic springs into action.
During the eve of the 6th of January, a record-breaking snowstorm sweeps across Spain. In the midst of its chaos, a group of robbers seizes the opportunity to hijack an armoured van. A few meters away is Leo, a finished policeman who has nothing to lose. With the unexpected aid of a young woman, he will try to stop the band from running away with their loot.
Eleven-year-old Mildred’s life is turned upside down when her mother lands in hospital and estranged, American magician father, Strawn Wise, comes to look after her. Hoping to entertain the bookish tween, Strawn takes Mildred camping in the notoriously rugged New Zealand wilderness, and the pair embark on the ultimate test of family bonding – a quest to find the mythological beast known as the Canterbury Panther.
Verity and Peter’s trip to the old family mansion takes a turn when the floor of their room suddenly gives way and they fall into an underground chamber where they are met by a civilization of creatures. The leader tells them that Peter's arrival was foretold as he’s the one who can use Great Clock of the Citadel to restart time and destroy the Shroud, a malevolent creature who feeds on fear itself...
The hunt for imperial gold continues. A priceless scepter, a treasure that could secure a worry-free life in sunny Rio de Janeiro for Ibrahim Bender and his young apprentice Ostap, has slipped from under their noses and ended up in possession of Nestor Makhno, an anarchist army commander. Makhno is convinced that the scepter is one of many imperial relics hidden in the area. With mafia, partisans, and officers of the Red and White armies all determined to get their hands on the fabled gold cache, Ostap and his mentor Ibrahim must surpass their own brilliance to outmaneuver their rivals and snatch the prize. And with Ostap’s beloved fair maiden losing her trust in him, he must do everything in his power to win her back and stop her from marrying another man.