After receiving a package from his grandfather, Ray, a young inventor who lives in England during the mid-19th century, finds himself caught in the middle of a deadly conflict related to a revolutionary advance in steam power.
An epic journey of a young hero and her Spirit Guides, 'Dillo' a cute and humorous armadillo and "Vaca" a goofy oversized tapir, who embark on a quest to save their home in the spectacular Amazon Rainforest.
Just out of jail, rumpled English archaeologist Arthur reconnects with his wayward crew of tombaroli accomplices – a happy-go-lucky collective of itinerant grave-robbers who survive by looting Etruscan tombs and fencing the ancient treasures they dig up.
Based on the popular books, the story tells of Tony who wants a friend to add some adventure to his life. What he gets is Rudolph, a vampire kid with a good appetite. The two end up inseparable, but their fun is cut short when all the hopes of the vampire race could be gone forever in single night. With Tony's access to the daytime world, he helps them to find what they've always wanted.
When young Joshua learns that he will be going on vacation with his family to a small town called Nilbog, he protests adamantly. He is warned by the spirit of his deceased grandfather that goblins populate the town. His parents, Michael and Diana, dismiss his apprehensions, but soon learn to appreciate their son's warnings. Guided by his grandfather's ghost, will Joshua and his family stand a chance in fighting off these evil beings?
In the phantasmagorical town of Raven's End, a misguided young girl takes refuge in a decrepit old mortuary. The eccentric undertaker chronicles the strange history of the town through a series of twisted tales, each more terrifying than the last, but the young girl's world is unhinged when she discovers that the final story... is her own.
12 year old Tinja is desperate to please her mother, a woman obsessed with presenting the image of a perfect family. One night, Tinja finds a strange egg. What hatches is beyond belief.
In suburban Chicago during the late 1980s, ten-year-old Jake Doyle embarks on a herculean quest to get the latest and greatest video game system for Christmas.
In a desolate and dark world full of shadows, lives one little girl who seems to do nothing but collect water in jars and protect a large egg she carries everywhere. A mysterious man enters her life... and they discuss the world around them.
A playboy business tycoon, Liu Xuan, purchases the Green Gulf, a wildlife reserve, for a sea reclamation project, and uses sonar technology to get rid of the sea life in the area. Unknown to him, the Green Gulf is the home of merpeople, and the sonar has caused many of them to succumb to illness or die. Xuan's business ventures in the area are threatened when he crosses paths with the mermaid, Shan, who is sent to avenge her people.
While the gang travel to Scotland to visit Daphne's cousin and witness the annual Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.
An alliance of evil-doers, led by Frieda, looks to take over Fairy Tale Land. But when Ella realizes her stepmother is out to ruin her storybook existence, she takes a dramatic turn and blossoms into the leader of the resistance effort.
People mysteriously start receiving voicemail messages from their future selves, in the form of the sound of them reacting to their own violent deaths, along with the exact date and time of their future death, listed on the message log. The plot thickens as the surviving characters pursue the answers to this mystery which could save their lives.
A man, determined to win the neighborhood's annual Christmas decorating contest, makes a pact with an elf to help him win. However, the elf casts a spell bringing the twelve days of Christmas to life, bringing chaos to the small, unsuspecting town.
The Band of the Hawk participates in the Midland war campaign. On the bloody battlefield, they conquer decisive victories that lead them to Doldrey, an old fortress that will decide the outcome of the war.