On another planet in the distant past, a Gelfling embarks on a quest to find the missing shard of a magical crystal and restore order to his world, before the grotesque race of Skeksis find and use the crystal for evil.
When a casino-owning dog named Charlie is murdered by his rival Carface, he finds himself in Heaven basically by default since all dogs go to heaven. However, since he wants to get back at his killer, he cons his way back to the living with the warning that doing that damns him to Hell. Once back, he teams with his old partner, Itchy, to prep his retaliation. He also stumbles onto an orphan girl who can talk to the animals, thus allowing him to get the inside info on the races to ensure his wins to finance his plans. However, all the while, he is still haunted by nightmares of what's waiting for him on the other side unless he can prove that he is worthy of Heaven again.
Mr. Miyagi decides to take Julie, a troubled teenager, under his wing after he learns that she blames herself for her parents' demise and struggles to adjust with her grandmother and fellow pupils.
Samantha MacKenzie, the daughter of the president of the United States, arrives at college with a group of Secret Service agents. Samantha, however, resents their presence and decides she wants to attend school just like a normal student. Her father agrees to recall the agents but secretly assigns James, an undercover agent, to pose as a student.
The charismatic Sir Lionel Frost considers himself to be the world's foremost investigator of myths and monsters. Trouble is, none of his small-minded, high-society peers seems to recognize this. Hoping to finally gain acceptance from these fellow adventurers, Sir Lionel travels to the Pacific Northwest to prove the existence of a legendary creature known as the missing link.
A widowed field mouse must move her family -- including an ailing son -- to escape a farmer's plow. Aided by a crow and a pack of superintelligent, escaped lab rats, the brave mother struggles to transplant her home to firmer ground.
Dug, along with his sidekick Hognob, unite a cavemen tribe to save their hidden valley from being spoiled and, all together as a team, to face the menace of a mysterious and mighty enemy, on the turf of an ancient and sacred sport.
Charlie and Dan have been best friends and business partners for thirty years; their Manhattan public relations firm is on the verge of a huge business deal with a Japanese company. With two weeks to sew up the contract, Dan gets a surprise: a woman he married on a drunken impulse nearly nine years before (annulled the next day) shows up to tell him he's the father of her twins, now seven, and she'll be in jail for 14 days for a political protest. Dan volunteers to keep the tykes, although he's uptight and clueless. With Charlie's help is there any way they can be dad and uncle, meet the kids' expectations, and still land the account?
Returning from a hunting trip in the forest, the Henderson family's car hits an animal in the road. At first they fear it was a man, but when they examine the "body" they find it's a "bigfoot". They think it's dead so they decide to take it home (there could be some money in this). As you guessed, it isn't dead. Far from being the ferocious monster they fear "Harry" to be, he's a friendly giant.
A sea turtle who was hatched in 1959 spends the next 50 years traveling the world while it is being changed by global warming. Born on a Baja, California beach in 1959, new hatchling Sammy must do what his fellow newborn sea turtles are doing: race across the beach to the ocean before they are captured by a seagull or crab. Thus begins Sammy's incredible fifty-year ocean journey. Along the way he meets his best friend, a fellow turtle named Ray, and overcomes obstacles both natural and man-made while trying to fulfill his dream of travelling around the world. Throughout his voyage, Sammy never forgets about Shelly - the turtle he saved on his first day and loves passionately from afar.
Alex Rider thinks he is a normal school boy, until his uncle is killed. He discovers that his uncle was actually spy on a mission, when he was killed. Alex is recruited by Alan Blunt to continue the mission. He is sent to Cornwall to investigate a new computer system, which Darrius Sayle has created. He plans to give the new computer systems to every school in the country, but Mr. Blunt has other ideas and Alex must find out what it is.
Jason, a fearless sailor and explorer, returns to his home land of Thessaly after a long voyage to claim his rightful throne. He learns, however, that he must first find the magical Golden Fleece. To do so, he must embark on an epic quest fraught with fantastic monsters and terrible perils.
Celestine is a little mouse trying to avoid a dental career while Ernest is a big bear craving an artistic outlet. When Celestine meets Ernest, they overcome their natural enmity by forging a life of crime together.