This follow-up to the George Romero/Stephen King-launched anthology series features five new tales of horror and a wraparound. The main stories deal with alternative realities ("Alice"), possessed communication devices ("The Radio"), vampires and serial killers in lust ("Call Girl"), mad inventors ("The Professor's Wife"), and hauntings from beyond the grave ("Haunted Dog").
A mysterious diver hiding in Amsterdam's canal system embarks on a rampage of gruesome murders, terrifying city officials and leaving few clues for the city's best detective, who doesn't suspect that both his new girlfriend and twelve-year-old daughter may be closer than he is to finding the killer.
After a mammoth cruise ship sails over the site of the Titanic’s disaster, dark and deadly events start to occur on board. As the ship’s captain investigates the tragic occurrences, it becomes clear that the passengers and crew from the original Titanic have returned.
Inspired by actual events, a group of 12 year old girls face a night of horror when the compulsive addiction of an online social media game turns a moment of cyber bullying into a night of insanity.
Playing around with a Ouija board, a trio of friends succeeds in contacting the spirit of a young boy. Trouble begins when the evil spirit, Malfeitor, takes over one of their bodies.
After moving into a new house, a young girl begins displaying strange and disturbing behavior until, one day, she disappears behind a closet. While the devastated father is left with no clue about his daughter's disappearance, an exorcist shows up to help.
Having finally secured her first assignment from her family's demolition business, Sam Walczak is sent to supervise the destruction of an apartment house, only to discover a group of tenants still living in the condemned building. One such tenant, Jimmy, tells Sam an urban legend about a serial murderer who used to live in the building and entomb his victims in the walls. What's worse, the dead are believed to still harass the residents to this day.
Rivalries, dark secrets, and sexual tension emerge when three best friends find themselves stranded on a yacht in the middle of the ocean under suspicious circumstances.
A group of people have just signed up to be camp Councillors at a foreign country. They expect the camp to be the place for a memorable summer. Instead, something strange is going on and some of the campers begin to act strange. Things go terribly wrong real fast as a terrible game of tag has the campers running for their lives or going after the campers.
The Hamiltons seem to be the picture-perfect American family. They are hardworking community members; giving to their local charities, attending town hall meetings and always respectful of their neighbors...except for the fact that they usually end up killing them.
When Polly receives a mysterious box, it comes with one rule: place inside something she needs, something she hates, and something she loves. If she doesn’t obey, it will consume everything—and everyone—she’s ever known.
Set in the 1980s, an estranged family hires a cult deprogrammer to take back their teenage son from a murderous cult, but find themselves under siege when the cultists surround their cabin, demanding the boy back.
As an initiation rite into Alpha Sigma Rho fraternity, four pledges must spend a night in Garth Manor, twelve years to the day after the previous resident murdered his entire family.
The monsters have made it into a small neighboring town in the middle of nowhere and the locals have to band with the survivors of the bar slaughter to figure out how to make it.