While the world of wine mourns the death of Alexandre Léger, his estranged daughter, Camille, learns his extraordinary collection is now hers. But before she can claim her inheritance, Camille must best Alexandre's protégé, Issei, in a test of their senses.
13 years after being impregnated by Satan, a reluctant mother, Laura, and her Antichrist daughter, Chrissy, attempt to live an ordinary life in Delaware, but are constantly thwarted by monstrous forces, including Satan, who yearns for custody of his daughter's soul.
A happily married man's life is turned upside down when his wife is killed in a mysterious hit-and-run accident in Tel Aviv. Grief-stricken and confused, he searches for his wife's killers, who have fled to the U.S. With the help of an ex-lover, he uncovers disturbing truths about his beloved wife and the secrets she kept from him.
A seemingly perfect interracial first family becomes the White House's newest residents. But behind closed doors they unleash a torrent of lies, cheating and corruption.
Psychological games abound between detectives and suspects in a tense interrogation room, where the search for answers sometimes comes at a moral cost.
When her friend suffers a bizarre accident, Rosa realizes the secret student society they've just joined is built on demonic secrets from Dutch history.
Each episode tells a stand-alone story that serves as an opportunity for deeper storytelling and exploration of key characters and themes that fit into Star Trek: Discovery and the expanding Star Trek universe.
Follow the first human mission to Mars, exploring the challenges of taking the first steps toward interplanetary colonization. The story focuses not only on the astronauts, but also on their families and loved ones, as well as the ground team on Earth.
After having descended upon this world, the gods have created guilds where adventurers can test their mettle. These guilds, known as "familia," grant adventurers the chance to explore, gather, hunt, or simply enjoy themselves.
The Sword Princess, Ais Wallenstein, and the novice mage, Lefiya Viridis, are members of the Loki Familia, who are experts at monster hunting. With the rest of their group, they journey to the tower of Babel in hopes of exploring the dungeon underneath. Home to powerful monsters, the dungeon will fulfill Ais's desire to master her sword skills, while bringing Lefiya closer to her dream of succeeding Riveria Ljos Alf, vice-captain of the Loki Familia, as the most powerful mage in the land.
Shimazu Toyohisa is a real-life samurai who fought in the pivotal Battle of Sekigahara. In his dying moments, Shimazu is transported to a world of magic with other famous warriors throughout history. These warriors are forced to fight each other in an endless battle.
Skeptical journalist Ozzie Graham investigates a support group for alien abductees to write about the members' supposed encounters. The more he digs into their oddball claims, the more he realizes there is truth in their stories and possibly even signs that point to his own alien abduction.
Milo Murphy is the personification of Murphy’s Law where anything that can go wrong will go wrong. Suffering from Extreme Hereditary Murphy’s Law condition (EHML), Milo always looks to make the best of the cards he’s been dealt and his endless optimism and enthusiasm can turn any catastrophe into a wild adventure. Together, he and his friends will learn that it’s all about a positive attitude and not to sweat the big stuff… and it’s all big stuff.
When they were twelve years old, Mark, Pru, Danny and Slade were out together in the park. Mark’s five-year-old brother, Jesse, was annoying them. They were mean – told him to get lost. Jesse ran away. He was gone. Never seen again. Twenty years later, Danny – now a detective – learns some shocking news. Jesse’s DNA has been found at a murder scene. He is alive and out there. Somewhere.
Comedian Aisha Tyler hosts this improv comedy show where the actors on the show - Wayne Brady, Colin Mochrie, Ryan Stiles along with a special guest each episode -must put their comedic skills to the test through a series of spontaneous improv games, prompted only by random ideas supplied by the studio audience.