A retelling of the legend of King Arthur from the perspective of the wizard Merlin. Sam Neill stars in the title role in a story that covers not only the rise and fall of Camelot but also the phase in the legendary history of Britain that precedes it.
A psychopath's ruthless serial murders have left the entire nation gripped with fear and chaos. A honest and justice-seeking rookie police officer and a veteran detective with tragic past, face against the killer. After the encounter with the psychopath, their lives totally change.
Did intelligent beings from outer space visit Earth thousands of years ago? From the age of the dinosaurs to ancient Egypt, from early cave drawings to continued mass sightings in the US, each episode gives historic depth to the questions, speculations, provocative controversies, first-hand accounts and grounded theories surrounding this age old debate.
An intuitive young neurosurgeon discovers that she is the unlikely heir to a family of witches. As she grapples with her newfound powers, she must contend with a sinister presence that has haunted her family for generations.
Talon, the lone survivor of a race called the Blackbloods, sets off to the edge of civilisation to track her family's killers. On her journey she discovers she has supernatural powers which she must learn to harness in order to achieve her goals.
Being a teenager is hard enough. Being a Wolfblood teenager is ten times more complicated. 14 year old Maddy loves her abilities - heightened senses, being faster, stronger and more graceful - but hates the secrets that come with them.
Nanotechnology researcher Wang Miao is taken to the Joint Operations Center by police officer Shi Qiang, who's investigating the mysterious suicide wave among scientists worldwide, and recruited to sneak into an organization called the Frontiers of Science to help the investigation. When Wang Miao is contacted by the leader of the organization, Shen Yufei, she introduces him to a sophisticated VR video game called Three-Body, but soon he discovers that it's more than just a game.
Anthology series telling character-driven stories set at different moments in time, aiming to showcase that during people's most isolated moments, and in disparate circumstances, the human experience connects everyone.
Deciding to turn over a new leaf, a group of friends who also happen to be vampires and werewolves move into a house together, only to find that it is haunted by ghosts of people who have been killed under mysterious circumstances. As they deal with the challenges of being supernatural creatures, their desire to be human bonds them.
Jeju Island is taken over by evil spirits. An exorcist, priest, and chaebol heiress are fated to fight against evil spirits attempting to end the world. “They are stirring at last.”
Raised on the streets of turn-of-the century London, orphaned Peter and his pals survive by their fearless wits as cunning young pickpockets. Now, they've been rounded up by their mentor Jimmy Hook to snatch a priceless—some believe, magical—treasure which transports them to Neverland.
Three young girls, Hikaru, Umi, and Fuu, are transported to a magical world called Cephiro during a field trip to Tokyo Tower. They are soon greeted by Master Mage Clef, who explains to them that they have been summoned to become the Legendary Magic Knights and save Cephiro. The girls are less than enthusiastic about this idea, and only want to return home. Clef further explains that they must seek out the three Rune Gods to help them fight. He bestows armor and magical powers to each of them. They learn from Clef that High Priest Zagato has kidnapped the Pillar of Cephiro, Princess Emeraude. The Pillar of Cephiro has the sole responsibility of keeping Cephiro alive and in balance with her prayers. Without Princess Emeraude, Cephiro would fall into ruin. Hikaru, Umi, and Fuu must fight off Zagato's henchman and find the Rune Gods if they ever want to get back home. They soon learn that friendship and loyalty are the only things they can rely on in the crumbling Cephiro.
After resigning, a secret agent is abducted and taken to what looks like an idyllic village, but is really a bizarre Kafkaesque prison. His warders demand information. He gives them nothing, but only tries to escape.
When the crew of the Kinloch Bravo find themselves cut off from all communication with the Scottish mainland by a mysterious fog, they must fight to find a way home whilst managing environmental pressures, mounting paranoia and rising tensions. But as the threat facing them reveals itself to be something beyond their wildest imagination, the divided crew must form an alliance to ensure survival.
Three paranormal roommates, a ghost, a vampire, and a werewolf, struggle to keep their dark secrets from the world, while helping each other navigate the complexities of living double lives.
Irene and Franklin York, a retired couple, have a secret: a Chamber buried in their backyard that miraculously leads to a strange, deserted planet. When an enigmatic young man arrives, the Yorks quiet existence is upended and the mysterious Chamber they thought they knew so well turns out to be much more than they could have ever imagined.
Set in the near future, Medabots revolves around the super charged battling adventures of a group of kids and their pet robots. Fueled with artificial intelligence and a specialized arsenal of high powered weapons, Medabots compete against each other in exciting Robattles, with the winners acquiring Medaparts from the defeated Medabot.
With over 370 unique robots ready to Robattle, Medabots is filled with explosive adventures in a world where kids have the ultimate power. But more than anything else, these challenges are about courage and mind power, where the soul of the Medafighter and Medabot combine to emerge victorious.