Ten-year-old Hazel Wells has just moved to the big city of Dimmadelphia because of her dad’s new job. On top of being in an unfamiliar environment, it’s the first time she’s been without her brother, Antony, who’s just left for college, leaving her lonely and unsure of herself. All that changes when the pink-and-green-haired neighbors next door reveal that they are no ordinary neighbors…they’re Cosmo and Wanda, fairy godparents! And they’re coming out of retirement to make all of Hazel’s wishes come true.
After leaving paradise and seeking a quieter life, Humphrey has taken a job as Detective Inspector in his fiancée Martha's hometown. But with the high crime rate, maybe things will be louder than expected.
The story of a group of Black women who work, live, and play in Harlem as they strive for world domination. They're not only surviving – but thriving together.
A three-year investigation chronicles the evolution of “Q” in real time, with access to key players, along with an examination of how the anonymous character uses conspiracy theories and information warfare to influence politics.
The story of one Hollywood's most notorious and public scandals: the accusation of sexual abuse against Woody Allen involving Dylan, his then 7-year-old daughter with Mia Farrow; their subsequent custody trial, the revelation of Allen’s relationship with Farrow’s daughter, Soon-Yi; and the controversial aftermath in the years that followed.
Fifteen-year-old Yuna prefers staying home and obsessively playing her favorite VRMMO to doing anything else, including going to school. When a strange new update gives her a one-of-a-kind bear outfit that comes with overpowered abilities, Yuna is torn: the outfit is unbearably cute, but too embarrassing to wear in-game. But then she suddenly finds herself transported into the world of the game, facing down monsters and magic for real, and the bear suit becomes the best weapon she has!
During the back-end of the 19th century, the genius but socially awkward engineer Sorano Appare and the wise yet cowardly samurai Isshiki Kosame find themselves drifting in the sea between Japan and America. With no money, the duo decide to enter the Trans-America Wild Race to win the prize money so they can get home. The two encounter rivals, bandits, and challenges in the wilderness as they race through America, from the starting line in Los Angeles to the finish line in New York, in the steam-powered car they built.
During the thrilling social change of the mid-1950s, four remarkable women who previously served secretly during WWII as code-breakers, turn their skills to solving murders overlooked by police. In the process they are plunged into fascinating corners of the city, forge powerful relationships, and rediscover their own powers and potential.
An ensemble workplace comedy about a group of underdogs trying to find their place in the world, set on the Friday night flight from LAX to Vegas and the returning flight on Sunday, who all share the same goal: to come back a winner in the casino of life.
Kazama Kenji likes to believe he is something of a delinquent. Moreover, others seem to like to agree that he is. Of course, Kenji's gang finds their way to a group of four not-so-normal girls—Chitose, Sakura, Minami and Roka—and all at once, whatever reputation he may have is nothing compared to the outrageous behavior of the girls. Shanghaied into joining their club, what will happen to his everyday life from that point on?
Sir Arthur Conan Doyle, Harry Houdini and Stratton are tasked with the cases that nobody else can solve. It challenges their sense of what is real and what is not. Houdini is a skeptic, while Doyle believes in the unseen. Their diverse viewpoints make solving crime a challenge and often Stratton is put in the middle. The trio will take on cases that involve vampires, ghosts, monsters and poltergeists…or are they a ruse to conceal murder?
Just up the river from our nation’s capital lies a hidden gem—Potomac, Maryland. Its rolling hills, gated mansions, sophisticated prep schools, and exclusive country clubs all serve to keep the area invitation-only. Sprinkled throughout this community are a handful of old-line, wealthy African-American families who have historically broken racial barriers to provide a life of privilege for their children. In a town where entry is granted only through class, pedigree, and lineage, how far will the ladies go to secure their spot at the top of this prestigious circle?
A group of the best survival experts in the world take on an un-survivable situation: 40 days. 40 nights. No food, water or clothes. To survive they'll need to master the environment, pushing far beyond the breaking point. Will even one be able to finish?
From cats that break up relationships to violent felines that put their owners in the hospital, cat behaviorist Jackson Galaxy has seen it all. Follow Jackson as he brings his unique understanding of cats to desperate families on the verge of giving up on their furry companions.
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal kid with a two-tone head of hair and a penchant for antics. His life completely changes when he finds an old bloodstained go board in his grandfather's attic. The ghost of an ancient go master named Fujiwara-no-Sai was trapped in the board and soon becomes a part of Hikaru's consciousness. Together Hikaru and Sai make an unstoppable go-playing team!