Twins Phoebe and Max Thunderman embark on a mission to alleviate the threat in the seaside town of Secret Shores, as well as helping Chloe develop her superhero abilities by bringing her along on their undercover mission. Chloe forms a bond with two classmates while they investigate suspicious activity coming from the local school, who don’t realize their new friend has secret powers. As the danger increases, the Thunderman trio must stay in town indefinitely, leaving the squabbling twins in charge of raising their younger sister.
Julio Torres spins a fantastical tale of when he lost a gold oyster earring. In his search to find the precious object, Julio reflects on the offbeat characters he encounters in introspective, often eerie, and always comedic vignettes set in a dreamy, alternate version of New York City.
Konoha Akisato is an illustrator that loves beautiful girls and bishojo games. Her dream is to become a super-popular illustrator, so she is working hard at a bishojo game production company, but reality isn't that kind... With the golden age of social network games in full force, Konoha's company isn't doing well, and she works as a sub illustrator, spending her days painting the backs of random background characters.
One day, the owner of a game shop gives her a classic bishojo game. With all her excitement over the golden age of bishojo games, she opens the package to "Dokyusei," and is enveloped by a bright light. Konoha then realizes that she just traveled back in time!
She ends up in the year 1992! It's the dawn of the bishojo game era! Konoha ends up working at a company called Alcohol Soft. Will she be able to think about, draw, and create all the beautiful girls she’s ever wanted?!
A story about a girl and her overwhelming love for beautiful girls—"Now, let's begin!"
After a rebellion overthrows the Tearmoon Empire, Princess Mia meets her demise by guillotine at just 20 years old. She awakens eight years in the past, given a second chance at life. Haunted by her memory of the guillotine, the princess sets out to rebuild the empire and prevent a return to fate. Can the selfish princess learn to be a selfless leader, even though she’s trying to save herself?
The story centers on Keitarou Gentouga, who has the ability to be a spirit medium. In junior high school, he got someone else wrapped up in a spirit possession incident, and he has been a shut-in for more than two years. As he reintroduces himself to society as a private tutor, he meets a genius girl named Yayoi Houzuki. Yayoi is instantly able to tell that Keitarou has skill as a spirit medium, and she invites him to go with her to a haunted location. The two then start their journey capturing evil spirits.
Jean White is an antiques dealer who runs a successful business with her husband, Rory. But when he suddenly dies and leaves her nearly penniless, Jean relocates to their one remaining asset - a cottage in French antiques hub Saint Victoire - and begins investigating Rory's mysterious death.
A young orphan named Biwa is taken in by the powerful Taira Clan—also known as the Heike—after their leader witnesses her extraordinary psychic abilities. Unfortunately, what she predicts is a future of bloodshed, violence, and civil war. Inspired by the 12th-century epic tale Heike Monogatari.
In the headquarters of a major American automotive company in Detroit, a floundering group of executives at Payne Motors must adapt to the changing times or be sent to the junkyard.
After accidentally breaking a statue of the guardian god of the Asakusa district, middle school students Kazuki, Toi and Enta are transformed into kappas -creatures from japanese folklore- by Keppi, self-proclaimed prince of the Kappa Kingdom. If they want to regain their human form, they must collect the five Dishes of Hope for him, which fulfill the wishes of whoever possesses them. To do so, they will fight against the kappa-zombies and extract their "shirikodama", the mythical organ containing humans' deepest desires. Two policemen, Reo and Mabu, are the ones behind this evil scheme, turning humans into zombies as agents of the Otter Empire, enemy of the Kappa Kingdom since ancient times. In the guise of "Kappazon, Inc.", they control society by manipulating the desires of the masses for their own goals. To succeed in their mission, the boys must be connected through the "Sarazanmai", revealing their most intimate secrets in the process...
A heart-in-your-throat drama, Red Line begins with the mistaken shooting of a black doctor at the hands of a white cop and unfolds from the perspective of each of the families connected to the tragedy. It's a then-and-now meets us-and-them tale about the often-personal politics of crime.
Three guy friends in a retirement community are the top dogs until they’re blown out of the water by the newest member of the community, a female rebel who’s ready to challenge their place – it’s high school with 70 somethings.
A thirty-something couple, tired of their mundane life, starts to reconnect with their younger, cooler selves when an emerging pop star, who is drawn to their super-normal suburban life, moves in.
Heine Wittgenstein is a pint-sized man given a monumental task. He's recently hired by the King of Grannzreich to whip four of his five sons into royalty material as their tutor. At first glance, the princes have all the allure and refinement Heine would expect but underneath their manicured exteriors are four potentially terrible tyrants.
The scenery takes place in a private high school involving the concept of "saviors." They are known as people who possess awakened memories of their past lives. The story tells of a young boy named Moroha Haimura who comes to this private school. At the school, there are two types of people: Saviors, who fight enemies with weapons and techniques gleaned from the Puraana powers from their own bodies, and Kuroma, who wipe out enemies with magic to manipulate the Maana powers that surpass physics. Moroha Haimura is the first person with past lives of both Shirogane and Kuroma.