Shinichirou decides to look for a job in order to pay his rent, and his teacher suggests that he work for someone at their house doing housekeeping; however, the person who hired him was Sakuya, a girl who is the 37th head of the Shimazu family, and her job is to exorcise and eliminate unwanted creatures. Shinichirou accidentally releases one of the creatures that Sakuya captures and they cooperate to catch it.
This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
Pacifica Casull is the most feared and hated person by the followers of the God Mauser. Known as the Scrapped Princess, she is the poison that will destroy the world. To avoid being killed by the zealots of Mauser, Pacifica and her adoptive brother and sister leave the village of Manhurin. Her brother, Shannon, is an expert with the sword while Racquel is proficient with magic. At every step of the way, however, someone is constantly trying to kill Pacifica, hoping to somehow avert the catastrophe that is supposed to befall the world on her 16th birthday.
When they were young, the brothers Mutta and Hibito promised each other they would become astronauts. Now, in 2025, Hibito has followed his dream to become the first Japanese on the moon, but Mutta has just been fired from his job. His brother reminds him of their childhood promise, and Mutta decides once again to aim for space.
Nangou is a compulsive gambler who has accumulated debt over three million yen. In a last ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death.
When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural born gambler. An imposing figure who does not fear death. One who is destined to become a legend.
Genius bartender, Sasakura Ryuu makes the most incredible cocktails anyone has ever tasted. Seeking his "Glass of God", individuals from all different walks of life visit his bar. With both a compassionate ear and a godly drink, Ryuu helps people with their problems.
Miki's parents come home from their vacation to announce that they are getting a divorce. But what is more shocking is that they have switched partners with another couple! And to top things off, this other couple has a handsome son, Yuu, who Miki begins to develop feelings for. To make things more disturbing, everyone moves into one house. What will everyone think about Miki's family lifestyle?
Shinichiro is a student living in what would be a dream come true for most high school boys, but for him is mostly a frustration. A well liked girl in school named Hiromi has lived in his house for a year along with his family. Her father was a close friend of the family, and when he died they immediately took her in. She is popular and well liked, always smiles, is talented in sports- but Shinichiro knows there must be tears inside her. Having an artistic tendency, he makes watercolours of her and thinks about wishing to ease her tears. Yet he cannot bring up the nerve to talk to her even in his own home. She, too, is quiet and withdrawn in their house, quite unlike at school. Shinichiro is also distracted by teasing from his friend Nobuse for watching Hiromi from afar, a curse of bad luck from a strange girl named Noe, and being forced to perform Muhiga dancing. By helping Noe he hopes to ease his own problems, yet he seems to have difficulty helping himself.
After a false accusation, Shigeru Yoshioka becomes an unemployed recluse. By choosing to remain ugly in another world, Shigeru gains higher status. He begins his second life as an absolute god with cheat-level stats. At first, Shigeru tags along with Seika, Seiji, and Leeds, but due to a weakness caused by direct contact with a girl, he considers breaking away from the party. However…
Kamishiro Takeru is a completely ordinary salaryman who reincarnates in another world—a world of swords and magic called Madeus—and starts his new isekai life with lots of new skills! Takeru must make the most of his enhanced physical strength, unbelievable magic power, and the "Search" ability that allows him to find items of worth as his great isekai journey begins!
When high schooler Mari runs late for school, she never expects to fall for Tsunagu—a gentle, sensitive, beastfolk! In a world where beastfolk are segregated behind walls, Mari and Tsunagu show their differences are truly bridges. Can their love overcome the divide between beastfolk and humanity?
Sosuke Kaburaya is a detective struggling to make ends meet. While on a case, he happens upon Sara da Odin, a princess from another world who wields magical powers. Sara quickly adjusts to modern Japanese life as Livia de Udis, a knight from Sara’s kingdom, arrives to find her. Soon enough, both Sara and Livia’s positivity begins to rub off on SÅsuke and the neighborhood’s cast of characters.
What does a young noblewoman freshly betrayed by her betrothed need most? A crash course in everything naughty! And who better to teach her than the feared hermit sorcerer who for some reason can’t help but pamper her to no end?
In the near future, a sudden and unexplained sea rise has left much of human civilization underwater. Ikaruga Natsuki, a boy who lost his mother and one of his legs in an accident some years earlier, returns disillusioned from a harsh life in the big city to find his old countryside home half-swallowed by the sea. Left without a family, all he has to his name is the ship and submarine left to him by his oceanologist grandmother, and her debts. His only hope to restore the dreams for the future that he has lost is to take up an opportunity presented to him by the suspicious debt collector Catherine. They set sail to search the sunken ruins of his grandmother's laboratory in order to find a treasure rumor says she left there. But what they find is not riches or jewels; it is a strange girl lying asleep in a coffin at the bottom of the sea, Atri. Atri is a robot, but her appearance and her wealth of emotions would fool anyone into thinking she's a living, breathing human being.
In Shin-Yokohama, humans engage in a long, drawn out battle against vampires. Amongst them, the last "true vampire" stands...
Will he be a bringer of peace, or destruction?
Kashou Minaduki is an aspiring chef who moves away from home to open his own confection shop. While he is unpacking in his new shop, he discovers that two of his family's Nekos, Chocola and Vanilla, came along with him by hiding in cardboard boxes. After the two Nekos convince Kashou to let them stay and live with him, the three of them work together to run his shop, La Soleil. During the story, Kashou receives a couple of visits from his younger sister Shigure and the other four Nekos owned by their family.
Hina Tsurugi and her family have just moved to a quaint seaside town. Hoping to savor the sight of the peaceful ocean, Hina stumbles upon a girl named Yuuki Kuroiwa—an upperclassman at her new school—who invites Hina to join her in fishing. Hina reels in an octopus, which falls onto her; being afraid of bugs and big creatures, she panics and begs Yuuki to remove it from her. Yuuki sees this as an opportunity to force Hina to join the school's Breakwater Club—a club where members gather, catch, and eat various types of marine life as their main activity. Although her attempts to refuse to join fail, Hina slowly begins to discover the hidden joy in fishing. Her view on the sport changes, now looking forward to all the delightful experiences she can take part in alongside her fellow club members.
Due to the invasion of Disas—enigmatic creatures of soil from the land of the dead—mankind, who was on the verge of crisis, was saved by the efforts of magical girls who had obtained a mysterious magical power...
Three years later, new incidents suddenly occur, tearing apart the normalcy of the girls who had each returned to their normal lives. The saviours of humanity, those magical girls called "The Magical Five" now live each day fighting for their lives, even as they are trifled with by fate...
On his high school graduation day, Itsuki's cousin, Mahiru, tells him that she's pregnant. Just then, a gate of light emerges and transports the two into the world of Granvania. In this land, "Impurities" have been causing a disturbance to the Stars, ultimately plunging Granvania into chaos and disorder. And Itsuki, now revealed to be one who is fated to meet with the "Star Maidens", is seen as Granvania's last hope and was thus given the task to produce "Star Children" and combat the "impurities". And unless the task is complete, Itsuki may never be able to return home.