A heroic group of teens sheltered from the dangers of the post-apocalyptic world receive a message that inspires them to leave the safety of the only home they have ever known and embark on a cross-country journey to find the one man who can possibly save the world.
Set in a ruined medieval city called Dreamland, Disenchantment follows the grubby adventures of a hard-drinking princess, her feisty elf companion and her personal demon.
Surrounded by a forest and a gated entrance, the Grace Field House is inhabited by orphans happily living together as one big family, looked after by their "Mama," Isabella. Although they are required to take tests daily, the children are free to spend their time as they see fit, usually playing outside, as long as they do not venture too far from the orphanage — a rule they are expected to follow no matter what. However, all good times must come to an end, as every few months, a child is adopted and sent to live with their new family... never to be heard from again.
However, the three oldest siblings have their suspicions about what is actually happening at the orphanage, and they are about to discover the cruel fate that awaits the children living at Grace Field, including the twisted nature of their beloved Mama.
Shigeo Kageyama, a.k.a. "Mob," is a boy who has trouble expressing himself, but who happens to be a powerful esper. Mob is determined to live a normal life and keeps his ESP suppressed, but when his emotions surge to a level of 100%, something terrible happens to him! As he's surrounded by false espers, evil spirits, and mysterious organizations, what will Mob think? What choices will he make?
Stuck in a small Appalachian town, a young woman’s only escape from the daily grind is playing advanced video games. She is such a good player that a company sends her a new video game system to test…but it has a surprise in store. It unlocks all of her dreams of finding a purpose, romance, and glamour in what seems like a game…but it also puts her and her family in real danger.
On her sixteenth birthday, Sabrina Spellman discovers she has magical powers. She lives with her 600-year-old aunts Hilda and Zelda as well as talking cat Salem in the fictional town of Westbridge, Massachusetts.
Courtney Whitmore, a smart, athletic and above all else kind girl, discovers her step-father has a secret: he used to be the sidekick to a superhero. "Borrowing" the long-lost hero’s cosmic staff, she becomes the unlikely inspiration for an entirely new generation of superheroes.
Five years later, 15-year-old Ben Tennyson chooses to once again put on the Omnitrix and discovers that it has recalibrated and can now transform him into 10 brand new aliens. Joined by his super-powered cousin Gwen Tennyson and his equally powerful former enemy Kevin Levin, Ben is on a mission to find his missing Grandpa Max. In order to save his Grandpa, Ben must defeat the evil DNAliens, a powerful alien race intent on destroying the galaxy, starting with planet Earth.
Danny Fenton was once your typical kid until he accidentally blew up his parents' laboratory and became ghost-hunting superhero Danny Phantom. Now half-ghost, Danny's picked up paranormal powers, but only his sister, Jazz, and best friends, Samantha and Tucker, know his secret. Danny's busy fighting ghosts, saving Casper High and hiding his new identity all while trying to graduate.
The provocative story of Cole, a time traveler from a decimated future in a high-stakes race against the clock. Utilizing a dangerous and untested method of time travel, he journeys from 2043 to the present day on a mission to locate and eradicate the source of a deadly plague that will all but annihilate the human race.
The students of Class 3-E have a mission: kill their teacher before graduation. He has already destroyed the moon, and has promised to destroy the Earth if he can not be killed within a year. But how can this class of misfits kill a tentacled monster, capable of reaching Mach 20 speed, who may be the best teacher any of them have ever had?
Across continents and decades, five brilliant friends make earth-shattering discoveries as the laws of science unravel and an existential threat emerges.
A chronicle of the true top secret U.S. Air Force-sponsored investigations into UFO-related phenomena in the 1950s and ’60s, known as “Project Blue Book”.
With the Ancients' city of Atlantis discovered in the Pegasus Galaxy by Stargate Command, Dr. Elizabeth Weir and Major Sheppard lead a scientific expedition to the ancient abandoned city. Once there, the team not only find themselves unable to contact Earth, but their explorations unexpectedly reawaken the Ancients' deadly enemies, The Wraith, who hunger for this new prey. Now with the help of newfound local allies like Teyla Emmagan, the Atlantis Team sets about to uncover their new home's secrets even as their war of survival against the Wraith begins.
Ichabod Crane is resurrected and pulled two and a half centuries through time to unravel a mystery that dates all the way back to the founding fathers.
When 2% of the world's population abruptly disappears without explanation, the world struggles to understand just what they're supposed to do about it. This is the story of the people who didn't make the cut.