This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
During a concert by idol group Zwei Wing, an alien force known as the Noise attack the stage. Group members Tsubasa Kazanari and Kanade Amou suppress the attack using their Symphogear armor, but despite their best efforts, innocent bystander Hibiki Tachibana is fatally injured. Distraught and much to Tsubasa's dismay, Kanade sacrifices herself in the process to save Hibiki.
Two years later, Hibiki lives on. Tsubasa now fights alone. With the threat of the Noise increasing, Hibiki finds herself encountering the Noise once again but this time she is granted a chance to become attuned with the same Symphogear that Kanade wielded.
Meet Maruko, a sweet schoolgirl with a hefty dose of curiosity (and occasional laziness!). She sails through life in a cozy town alongside her loving parents, grandparents, and sister. Maruko has a band of loyal friends, including her closest pal, Tama-chan, but her playful and doting grandpa is at the heart of it all. Life is never dull in this charming series.
It has been several centuries since human population has declined. Food has become harder to find and what little sources the humans have are considered highly valuable. The most prosperous species on the Earth are "Fairies", 10 cm tall creatures with high intelligence and a great love for sweets. A nameless girl, the main character, became a UN arbitrator between the humans and the fairies and had returned to her hometown to help her grandfather. One day, the village is sent some strange products made by a company called FairyCo. Since the villagers are wary of using the products, the girl, her grandfather, and a nameless boy decide to go to the factory to find out about the mysterious products and who is behind making them.
Tales of vigilante serial killer Dexter Morgan’s earlier kills and how exactly the dark defender came to perfect his craft following the death of his adoptive father, Harry.
Kō Kitamura, whose family owns a sporting goods store, has known the Tsukishima girls since he was born. The Tsukishima family runs a batting center and cafe, and they have four daughters. There's Ichiyo, the responsible eldest; Wakaba, Kō's cheerful best friend; Aoba, who doesn't get along with Kō; and Momiji, the energetic youngest daughter. When Kō enters high school, he aspires to lead his baseball team to the Koshien National High School Championship as their ace pitcher and make Wakaba's dream come true.
Is insanity hereditary? Shougo Mikadono's beginning to think so, because the terms of his late father's will seem crazy and following them may drive Shougo bonkers as well. Oh, it sounds simple at first: before Shougo can claim his VERY large inheritance, he just has to start attending a certain new school and find a nice girl to marry.
It's a little unromantic, but perfectly do-able, right? After all, all the girls seem quite friendly, so all Shougo has to do is find one he has something in common with. Except, and here's the kicker, it turns out that Shougo has WAY too much in common with one of them, because she's actually his long-lost sister! And he has no idea which one she is!
Will Shougo meet and court his Miss Right without committing something very morally wrong? Can he find his future bride without slipping into the wrong set of genes? And if his little sister does reveal herself, just how much will be revealed and under what circumstances?
When they were young, the brothers Mutta and Hibito promised each other they would become astronauts. Now, in 2025, Hibito has followed his dream to become the first Japanese on the moon, but Mutta has just been fired from his job. His brother reminds him of their childhood promise, and Mutta decides once again to aim for space.
Several hundred years after Anthrasax destroyed modern civilization, a group of four lords plans to set this old god free once again. To prevent this from happening, a former ally of the four is released from his 15 year imprisonment. Dark Schneider, a sorcerer who once tried to conquer the world, now fights to save it.
Nangou is a compulsive gambler who has accumulated debt over three million yen. In a last ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death.
When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural born gambler. An imposing figure who does not fear death. One who is destined to become a legend.
Murasame Sumika is popular in the high school for her excellence in the marks and sports. However, she has a secret: she is in love with her classmate Kazama Ushio, but she hasn't noticed Sumika's feelings.
On the other hand Ushio also has a liking to the love between girls but she only shows any interest in cutesy girls. Sumika, a card-carrying badass who helps run her family's dojo, does not fit this bill even a little. Cue angst, as she is forced to watch from the sidelines as Ushio falls for girl after girl, none of them her. Ushio is always eager to share news about her latest crush. With the duo's knack for attracting trouble, it looks like Sumika's trials have only just begun.
Miki's parents come home from their vacation to announce that they are getting a divorce. But what is more shocking is that they have switched partners with another couple! And to top things off, this other couple has a handsome son, Yuu, who Miki begins to develop feelings for. To make things more disturbing, everyone moves into one house. What will everyone think about Miki's family lifestyle?
Shinichiro is a student living in what would be a dream come true for most high school boys, but for him is mostly a frustration. A well liked girl in school named Hiromi has lived in his house for a year along with his family. Her father was a close friend of the family, and when he died they immediately took her in. She is popular and well liked, always smiles, is talented in sports- but Shinichiro knows there must be tears inside her. Having an artistic tendency, he makes watercolours of her and thinks about wishing to ease her tears. Yet he cannot bring up the nerve to talk to her even in his own home. She, too, is quiet and withdrawn in their house, quite unlike at school. Shinichiro is also distracted by teasing from his friend Nobuse for watching Hiromi from afar, a curse of bad luck from a strange girl named Noe, and being forced to perform Muhiga dancing. By helping Noe he hopes to ease his own problems, yet he seems to have difficulty helping himself.
Kindaichi Hajime may look dumb, but he is one of the smartest you will ever see. He encounters mysteries after mysteries with his good friend, Miyuki, and he swears to solve them in the name of his grandfather, which was a great detective.
Jonny, his scientist father, bodyguard "Race" Bannon, Indian pal Hadji and comic-relief family bulldog Bandit travel the world, investigate strange cases, and battle a plethora of foes (including old enemy Dr. Zin).
The Scooby & Scrappy-Doo/Puppy Hour is a 60-minute package show, a Hanna-Barbera/Ruby-Spears co-production in 1982 for ABC Saturday mornings. It contained the following segments:
⁕Scooby-Doo and Scrappy-Doo: Scooby-Doo, Scrappy-Doo and Shaggy Rogers travel across the country as the "Fearless Detective Agency" and get involved in typical spy or criminal cases.
⁕Scrappy and Yabba-Doo: Scrappy-Doo's adventures with his uncle Yabba-Doo and Deputy Dusty in the wild west.
⁕The Puppy's New Adventures: Featuring the adventures of Petey the Puppy and his friends Dash, Dolly, Duke, and Lucky.
The first half-hour consisted of three 7-minute shorts of Scooby and Scrappy-Doo and Scrappy and Yabba-Doo, with a 30-minute episode of The Puppy's New Adventures in the second half-hour. The Scooby/Scrappy-related shorts were written and voiced at Hanna-Barbera Productions, but animated and edited by Ruby-Spears Enterprises.