Fifteen-year-old Yuna prefers staying home and obsessively playing her favorite VRMMO to doing anything else, including going to school. When a strange new update gives her a one-of-a-kind bear outfit that comes with overpowered abilities, Yuna is torn: the outfit is unbearably cute, but too embarrassing to wear in-game. But then she suddenly finds herself transported into the world of the game, facing down monsters and magic for real, and the bear suit becomes the best weapon she has!
During the back-end of the 19th century, the genius but socially awkward engineer Sorano Appare and the wise yet cowardly samurai Isshiki Kosame find themselves drifting in the sea between Japan and America. With no money, the duo decide to enter the Trans-America Wild Race to win the prize money so they can get home. The two encounter rivals, bandits, and challenges in the wilderness as they race through America, from the starting line in Los Angeles to the finish line in New York, in the steam-powered car they built.
Kazama Kenji likes to believe he is something of a delinquent. Moreover, others seem to like to agree that he is. Of course, Kenji's gang finds their way to a group of four not-so-normal girls—Chitose, Sakura, Minami and Roka—and all at once, whatever reputation he may have is nothing compared to the outrageous behavior of the girls. Shanghaied into joining their club, what will happen to his everyday life from that point on?
Buntarou doesn't know what he wants to do in the future. He does not have any kind of dream that he wants to pursue, so currently he just spends his days hanging around with his friends. One day, his classmate Sayuki asks him if he wants to help with development of a gal game. She says that she had become interested in his help after she read one of his works intended for the drama club. Buntarou doesn't know anything about gal games, but Sayuki claims that she has the ability to make it a success. Can they make the game, and will it be a success like she claims it will be? This is the story of youths taking a daring step into the unknown...
Keima is a dating sim champion. Cute girls are rendered powerless by his irresistible game playing techniques. Too bad things aren't that way in the real world. That is, until his tempting game playing causes a real live—and very bubbly-cute—demon hunter named Elsie to materialize! Now Elsie wants Keima to help her free hot girls from sneaky demons who secretly possess them.
The fantasy world of Aquafall is abound with water and greenery, and populated by dragons and fairies. Meteorites of evil creatures threaten all living things on the planet. The fairy Syrup assembles the Aquafall Defense Force, with three girls of the dragon clans as recruits. The story follows Syrup and the dragon girls Leviathan, Bahamut, and Jörmungandr as they work together to battle enemies and grow up.
Kouta has girl troubles of the supernatural sort. For some reason, he keeps attracting the attention (and affections) of animal spirits!
Having spent most of his life in the country, Kouta is understandably nervous when he moves in with his grandma to attend a high school in the big city. He hoped to make a good impression, but having Chizuru, a beautiful fox spirit, hanging off his arm didn't seem to be the sort of image he wanted to have. She's not alone in her love for Kouta, either. Nozomu, a wolf spirit, as well as other youkai have their sights set on the hapless country boy.
In Kino's Journey, the protagonist, Kino, accompanied by a talking motorcycle named Hermes, travels through a mystical world of many different countries and forests, each unique in its customs and people. She only spends three days and two nights in every town, without exception, on the principle that three days is enough time to learn almost everything important about a place, while leaving time to explore new lands.
Paranormal photographer Kouhei stumbles into the arms of Hazuki, a vampire beauty who has waited for years to be freed from a forgotten castle. Unwilling to part with her unwitting hero, the petite vamp follows Kouhei home and starts causing trouble. But domestic disorder is the least of Kouhei’s problems. With dark forces gathering, he’s about to enter a world he can’t begin to comprehend!
Anne Shirley is a freckle-faced, red-haired girl, who grows up in an orphanage having lost her parents at a very early age. Anne is always cheerful and fun-loving despite being brought up without love or affection. When she turns 11, she is adopted by the old farmer Matthew Cuthbert and his sister Marilla. Anne starts her new life with Matthew and Marilla at a farm called "Green Gables", but actually the Cuthberts wanted a boy who could help with their work on the farm... Overcoming many hardships and meeting many friends and people, Anne grows up to be a strong-minded woman.
It's all up to you. You must gather clues, note locations and facts, and finally fit all the clues together to help catch the greatest criminal mastermind in history--none other than the infamous Carmen Sandiego. She's bold, beautiful, and until now, uncatchable. But with your help, the ACME Detective agency might just have a chance at bringing her in.
The Perils of Penelope Pitstop is an American animated television series produced by Hanna-Barbera Productions that premiered on CBS on September 13, 1969. The show lasted two full seasons, with a total of 17 half-hour episodes produced and released, the last first-run episode airing on January 17, 1970. Repeats aired until September 4, 1971. It is a spin-off of the Wacky Races cartoon, reprising the characters of Penelope Pitstop and the Anthill Mob. This show airs reruns on Cartoon Network classic channel Boomerang.
Andy Larkin isn't like other children. He's not into sports, science or even video games. Andy spends his time mastering the art of being a prankster. In fact, he strives to be the greatest practical joker the world has ever seen. However, Andy's mischievous antics often backfire and he suffers greatly for his art.
Jill Savelle—fiancée of the crown prince Gerald de Kleitos and known as the "Lady Goddess of War"—is being hunted down by the same country she swore to protect. Betrayed by her betrothed, she is framed as a traitor and imprisoned. In her last moments, Jill is filled with regret, but just as death approaches, she awakens six years in the past. This time, she will not be a mere pawn. Now as a 10-year-old girl, Jill resolves to escape her imminent engagement to the prince. To this end, she jokingly professes her love to the 19-year-old dragon emperor Hades Theos Rave, who will one day stain the land in blood due to madness. But against all expectations, he accepts! In contrast to the tyrant from Jill's memories, the Hades of this time is a kind albeit unfortunate emperor. Can Jill prevent Hades from descending down the same dark, villainous road, or is he bound to an inevitable future?