Shiro Emiya is a young magus who attends Homurahara Academy in Fuyuki City. One day after cleaning the Archery Dojo in his school, he catches a glimpse of a fight between superhuman beings, and he gets involved in the Holy Grail War, a ritual where magi called Masters fight each other with their Servants to win the Holy Grail. Shiro joins the battle to stop an evildoer from winning the Grail and to save innocent people, but everything goes wrong when a mysterious "Shadow" begins to indiscriminately kill people in Fuyuki...
A young girl names Saloona Fishpaste keeps seeing a strange figure wearing a scary mask (basically every horror film ever made) and she is shook the end. Rated 15 for language, sexual contact, strong horror and gore, and one particularly strong scene of insanity.
Samantha got mixed up with the wrong crowd on what should have been a night of fun, Now she's dead but thanks to a Necromancer she is back and picked up a few special powers. Now she is out for revenge but doing it her own sexy way
Juana is part of a very special family; they have the gift of transforming into animals, but she doesn't know it. Which he will discover the day his mother transforms into a parrot, having three days to recover her human form or, otherwise, she will remain a parrot forever.
In this surreal drama, a Young Victim invited to an immersive operatic production led by the Famed Fiend, a collector and protector of talent, finds himself infatuated with the Tempestuous Tigress, a young woman and the favorite performer, who wants nothing but to escape.
The Melancholy Man tells the story of the world’s saddest man who meets the world’s saddest woman. Through a fantastical lens, these characters come together in their harmonious misery and find something that surprises them both.
A solar eclipse activates a magic time portal, and a regular schoolboy Vit'ko from the 21st century goes a thousand years back in time. It doesn’t take Vitya long to recognize the legendary bogatyrs in young Oleshko, powerful Ilya and severe Dobrynya. Their life passes in fighting cumans who try to destroy Rusichi at any cost, using both weapons and black magic. Vitya finds himself in the very midst of incredible events, battles with mythical creatures and acquires real courage.
A man condemned to crawl on the ground of a vast desert finds himself face to face with a peculiar vertical mast, planted in the dirt. He approaches it and tries to cling to it. Rising slowly, he understands that this mast is perhaps his only escape.
A pair of women, one pregnant, face the myriad dangers of a post-nuclear winter world. They are searching for a rumored stronghold of civilization, known only as The Library, and must find it if the infant is to have any chance of survival.
Bethânia returns to her land, where the family’s old sugar mill was built, the Wanderley Mill. Between photographs, fantastic creatures, bills to pay and workers claiming their rights to the land, Bethânia faces herself in a present where both the past and the future look menacing.
Through his frustrations, an obsessed novelist connects with a dimension where a walking girl encounters weird characters in a mysterious urban world, slowly driving to the peaceful nature of the desert. In this trip between light and shadow, hope for finding an inner mental peace will prevail. This movie is characterized for an experimental language, with purposed technical and performing imperfections, wrapped in an organic fantasy effect.
Eight college friends head to a "Haunted Rental" in a remote town for Halloween weekend. There, they play the game rumored to have caused the deaths of seven teenagers decades earlier, Truth or Dare. What starts out as vodka induced fun, quickly turns serious when the dares become sickeningly dangerous and the truths threaten to tear the group apart. When players attempt to refuse the increasingly challenging tasks, they're met with deadly consequences, quickly discovering: you must do the dare, or the dare does you. As the death toll mounts, the remaining players must race against the clock to outrun, outsmart and outlast the simple game of Truth or Dare.