Human beings have become war machines, unstoppable destroyers of everything that surrounds them. Is there still hope for the future or are we stuck in an endless nightmare?
Fragile clay Sculptures come to life in a bare workshop, craving more than just existence. When their Sculptor abandons them, they must discover the power of belonging.
Can a living person dream of a ghost's dreams and assume ghosts can dream? This VR project reveals a forgotten Indochinese refugee camp in Asia and tells a story about a dream within another. The narrative is based on an unknown Vietnamese refugee camp in Penghu, Taiwan, and includes a dream about an unidentified female victim from the Khmer Rouge period. Phuong, the protagonist, was a 13-year-old Vietnamese refugee born in Cambodia. In those dreams, an unidentified Cambodian girl reveals the story of Phuong's family by asking, "HAVE YOU EVER BEEN THERE"? But what does she mean by "THERE"?
This project is developing around Japanese art history and literature references (The Fukinuki Yatai, The Tale of Genji, The Pillow Book) and unfolds as a great sensory fresco with strong emotional potential. A heterogeneous collection of drawn, animated and sound scenes are taken from the digital material; they recreate a sort of subjective world (inner and outer world) in the form of a labyrinth composed of fractal architectures.
A little person lives in a house which floats in the clouds on top of a city. Nothing, however, is permanent and soon things inside and out of the house start moving and changing. Atmospheric and poetically moving.
In the late afternoon, a young girl sits by herself, waiting to be picked up as the last child. At home, an unsettling reality awaits marked by her father’s increasing stress. Longing for her father’s warmth and support, she is overshadowed by his burdens, as the house starts to leak.
In the aftermath of sexual assault, a woman retreats into the garden of her mind. Searching for answers and struggling to do 'the right thing', she realizes that she must regain her voice and find new paths to healing, before she and her garden are destroyed completely.
A stop motion 1930s fairy tale follows a monster that yearns to be a part of civilized human society. After an unfortunate mishap, the monster’s hopes of being one with the humans is put on trial.
An experimental animated short film, highlighting Austin's struggle with substance abuse and ongoing mental health issues whilst showcasing the effect this can have on those closest to him.
In ancient Jinling City, General Kou's guard cat Zhanao lost his fighting spirit due to the general's sacrifice and became a stray cat. Soon after, several bizarre cases of humans turning into beasts occurred in the city, and even the prince mysteriously disappeared, and the stray cat Zhanao was involved. The young Bao Zheng tracks down and investigates and takes care of the injured Zhan Ao. Their partners Jin Mao Shu and Kou Zhu, the daughter of General Kou, find the real culprit behind the scenes and expose the huge conspiracy.
A lonely stray dog named KALB summons a djinn, DJINNI, who is frustrated by her job pulling her away from her ibrik paradise. While Kalb enjoys the companionship, Djinni is conflicted, as the fun she has playing with Kalb is dampened by her failure to understand what Kalb wants. After an explosive episode, Djinni realizes Kalb's desire for an owner and comes to terms with her love for the dog. As his last wish, Kalb becomes a djinn and joins Djinni within the lamp.
When the inventor finds out his robot had grown (to the point he can reach the sky), things go awry when the robot runs away. What should the inventor do to solve this crazy situation?