When loser Duke, who has screwed up every hair-brained scheme he's ever come up with, accidentally falls off a cruise ship and wakes up on a mysteriously abandoned, top secret government island, he discovers that it's overrun with mutants and monsters from a failed 1980s DARPA "super soldier" project to stop the 2nd Cold War.
Twelve-year-old prodigy Rafal believes in living rationally, so as to earn praise and respect from society while not being led astray by his emotions. To this end, he publicly states his intention to study theology—the academic field held in highest regard in early 15th century Poland. However, an encounter with a mysterious man upends Rafal's life, sparking an illogical desire to instead pursue his passion for astronomy.
Despite the fact that he is very hard of hearing, the Sound Collector spends his days discovering and using new sounds that he finds on his adventures.
The Anchor is bound to the ground by the weight of his cumbersome existence. The Kite is vibrant and brave but has little control over her path in life. A glimmer in the distance leads to a life-changing encounter between the two.
Often feeling alone in her waking life, the young Alanis Obomsawin found friendship with the Green Horse, a benevolent being she visited regularly in her dreams. Together with other animal spirits, the Green Horse guided Alanis to realize the immensity of the gift of life and the power of kindness.
A day in a life of a woman who is busy taking care of her obese dog. Her lovely show of affection towards the animal is interrupted by the arrival of her partner, who, in need of the attention of the woman, affects the cosy atmospere of the house.
The story is set in a fictional ancient civilization where the practice of human sacrifices to gain the favor of the gods is widespread. The ritual takes place at the top of a massive pyramid, with a large hole in the center into which the chosen ones are thrown at the climax of the ceremony.
The glasshouse is a metaphorical stage for the creator's inner world, in which three characters, two actresses and a director, embody different emotions. They meet here to make a film, but the process has an unexpected effect on all three.
After the death of Szilva's mother, she escapes into her dreams, until the day she meets an old witch named Baga. The witch takes the gir, tasking her with guarding the life-giving fire at night. Together, they explore the witch's dreams during the day, and in the end, both find acceptance: the girl matures into adulthood, while the witch embraces her mortality.