College student MERİÇ sees his crush SUDE in anxiety. They must complete a questionnaire to learn their grades for this semester. This questionnaire is a VR game designed for students to have fun while completing their questions. The game shapes itself depending on the player and their individual experience. When MERİÇ enters the game, he meets with his fun guide 1STQUESTION (A robot that helps him complete his questionnaire). Throughout his journey, we meet with several characters in the game that we also see in real-life sequences. SPARKS PIRATE and her APPRENTICE are the villains who try to capture 1STQUESTION and make MERİÇ trapped in the game. He must complete all questions, fight for what he loves the most, and fulfill his destiny.
The story is about a hunter who, in his quest to find his dog, encounters a mountaineer who has lost his way. The mountaineer seeks refuge at the hunter's house for the night and slowly comes to realize that not all is as it appears.
A young peasant girl is awakened by a mysterious voice that tells her to follow a red woolen thread that will lead her to a lost citadel built into the rock. There she finds a city populated by disturbing presences.
They built her world. They defined her dreams. Now, she's breaking free. "Half" is a visceral exploration of teenage emancipation, where a young girl shatters the rigid confines of her upbringing, only to discover a seductive darkness lurking beyond. "Half" is a captivating journey into teenage self-discovery, where freedom's embrace is as intoxicating as its potential for destruction.
Fifteen years after the premature separation from her mother by the hand of the inquisition, Agnes, the young Captain of the Pandora, is seeking for the legendary treasure of Cariddi's Graveyard with her wacky crew. This search will collide with the plans of the evil Duke of Monreale and the ones of the sly infamous pirate known as 'The Red Hook'.
Timofey hates September 1st—the pressure to study, the chaos of school, and everyone’s fake cheerfulness. But when he finds a mysterious book, "Magical Rituals and Spells," he tries a spell to never go to school again. The next morning, he wakes up to the same day: September 1st. Trapped in a time loop, Timofey must uncover the secrets of the book, face his fears, and learn that some days—and people—are worth repeating.
Under the supervision of the tyrannous ruler Supremo, a fleet of aliens responsible for the creation of the universe conduct their daily work around the Milky Way. Among them is a curious alien called Melius, who dreams of leaving their weary job as a star polisher to explore distant planets. When the space probe ‘Voyager 1’ crashes into their ship, Melius sees their chance of escaping using the probe’s coordinates for planet Earth. What follows is an adventure full of extraordinary surprises and new friends, where our hero will be forced to choose between duty and love, their teachings and beliefs.
Prudence, a dishwasher and housecleaner with the telepathic power to eavesdrop on people’s consciousness, creates eccentric characters out of clothing she steals from her clients and stages confrontational performances in the street. She’s estranged from her mother, an artist, and the only person who shares this telepathic gift. As Prudence comes to terms with her mother's terminal illness and the knowledge that her telepathy comes at a cost, she gains a clearer understanding of how to find meaningful connections with others.
A tour through a labyrinth of mysteriously linked Los Angeles McMansions circa Y2K provides a dreamlike glimpse into the lives of five unique women who live behind the front gates.
In order to save her brother's life, Thyra was forced to trap his soul in a crystal ball. Now, in order to get her brother a new body, Thyra must venture into darkness and kill a monster.
After being sexually assaulted, 16 year old Mae finds her body transforming in overwhelming ways. Struggling to control her new mermaid tail and losing her grip on reality, she attempts to manage her emotions. When faced with an opportunity to take revenge, she must choose how to heal.