A quiet young English girl named Alice finds herself in an alternate version of her own reality after chasing a white rabbit. She becomes surrounded by living inanimate objects and stuffed dead animals, and must find a way out of this nightmare - no matter how twisted or odd that way must be. A memorably bizarre screen version of Lewis Carroll’s novel "Alice’s Adventures in Wonderland".
Arn has served his term in the Holy land and returns home to be reunited with his beloved Cecilia. When he returns home, he discovers that political forces tries to separate him and Cecilia - but thanks to queen Blanka they can finally get married. Arn knows that war is looming and with his martial knowledge he starts to build an army at his new home at Forsvik.
A new breed of aggressive, ravenous sharks cracks the frozen ocean floor of an Arctic research station, devouring all who fall through. As the station sinks into frigid waters, those alive must fashion makeshift weapons or suffer the same fate.
When the mighty Viking Halvar suddenly disappears, his clever but timid son Wickie must lead the Vikings on a dangerous journey to rescue his father from the evil Sven and go in search of the legendary treasure of the gods.
Aired after Episode 174 - It is the last performance of a great actor and playwright, but several actors suddenly quit. Luckily, the Straw Hats offer to take their place. However, the quitting actors turns out to be more than a coincidence when they meet a Marine with a grudge against the playwright.
Teens P.J. and Goose get their thrills on BMX bikes, performing hair-raising tricks all across Sydney, Australia. Along with their new friend Judy, they discover a box of walkie-talkies -- and find out that a gang of criminals intends to use them to monitor police signals during a bank robbery. When the young trio snatches the devices, it propels them on a hair-raising adventure in which their pedaling skills might just save their necks.
In a post-apocalyptic future in which water has almost disappeared, two young survivors travel back in time to find the mythical power of the prehispanic God of water, and so be able to create the vital resource. However, when they arrive at the present they discover that the power is in the hands of an unscrupulous businessman who had always wanted to monopolize water and who knows everything about prehispanic myths. The Aztaya brotherhood, a group of heroes, successors from the legendary Aztec and Mayan warriors, will begin the adventure to prevent the villain's plan and help the travelers to change their sad future, teaming up to fight the powerful enemy and his dark allies. To win, the heroes will have to awake the greatest warriors of Aztec and Mayan mythology: The Eagle and the Jaguar.
Sang Yu is so exhausted from trying to stay awake. Every time he closes his eyes, a demon chases and kills him in his dreams. One night Sang realizes he has a special power: he can bring treasures from his dreams into reality. Almost overnight, he becomes a rich man. But his wealth also attracts the attention of a ruthless gangster.
By the year 2050 AD, a mysterious organization called Galactor has occupied half of the Earth and threatens to exterminate the human race. Around the same time, the International Science Organization had uncovered mysterious stones that bear unusual powers. It is said that one person out of approximately eight million is able to harness the power of the stones; they are known as a "Receptor". Dr. Kozaburo Nambu gathers a team of these five lucky Receptors together. Known as the "Gatchaman" team, it is their mission to defeat Galactor.
Five 2nd-grade kids who don't follow strict rules by their school principal Brinway are dubbed "Stinkers" by him. On the class visit to an aquarium the Stinkers decide that a sea lion called Slappy doesn't feel too good there, "free" him, and plant him into Brinway's hot-tub.
An Alaskan town is in danger of destruction by a mystical snow globe that appears on a family's doorstep, wrapped like a Christmas gift, and causes deadly "natural" disasters in their own town, while simultaneously occurring in the snow globe.
Lulu Wong, a rock star and philanthropist, fights injustice as her superhero alter-ego Silver Hawk. When the criminal baddie Wolfe sets a plan in motion to dominate the world through cell phone signals, Silver Hawk joins forces with police detective Richman to save the world.
A ten year old boy gets tired of life with abusive parents and cashes in his piggy bank and steals a Mustang. He rides off into a surreal America playing "Motorama," a game sponsored by Chimera Gas Company. He has various encounters with different people, and eventually reaches the Chimera Gas Company where he finds they are not playing by the rules of the game.
Richard Hannay, a mining engineer on holiday from the African colonies, finds London socialite life terribly dull. Yet it's more than he bargained for when a secret agent bursts into his room and entrusts him with a coded notebook, concerning the impending start of World War I. In no time both German agents and the British law are chasing him, ruthlessly coveting the Roman numerals code, which Hannay believes he must personally crack.
Chiloé Island, 1880. Rosa Raín is a Huilliche girl who, after the murder of her father at the hands of German settlers, seeks justice with Mateo, leader of an organization of sorcerers called “La Recta Provincia”.
In 1969, a young Beijing student, Chen Zhen, is sent to live among the nomadic herdsmen of Inner Mongolia. Caught between the advance of civilization from the south and the nomads' traditional enemies - the marauding wolves - to the north; humans and animals, residents and invaders alike, struggle to find their true place in the world.
A mysterious girl named Sakura escaped after her fox friend, Shizuku was arrested. When he managed to escape, she fell to the Human World only to be found by Ichika Usami. Sakura says she is from "Sakuragahara", a world based on ancient Japan that is in danger because a mysterious evil figure named Karasu Tengu has taken over and stolen all the beautiful things in her world. She is also looking for Pretty Cure that represents Sweet, Jewels and Keys. Ichika says that she found the KiraKira PreCure team, which represents sweets. As two Karasu Tengu servants arrived in the human world looking for Sakura, the other members of the KiraKira team were ambushed, only to be saved by Maho Girls PreCure! Team, which represented Jewel and Go! Princess PreCure Team, which represents Key. When they gathered together with Sakura, the three teams had to dare Sakuragahara to save Shizuku and free her world from the evil hands of Karasu Tengu.