Gartxot is a Twelfth Century minstrel from the Pyrenees who is sent into exile by the new Abbot of Roncevallis. This Abbot's goals are to capture Gartxot's only son, Mikelot, and forcefully convert him into a singing monk. After being captured and tortured, the child manages to escape and sings once again beside his father having him promise to never allow them to lock him up in the monastery again. Their songs become a symbol of the struggle against oppression. Time and time again with the help of folk, they manage to shake the authorities off. In the end, as authorities manage to surround them, Gartxot remembers his promise to his only son leading to a tragedy that to this day is remembered
When Ahab's mother dies in childbirth, the infant's gruff father places his son in the care of his pious aunt. It is Rose who sparks the imagination of the young boy by teaching him to read the Bible, though when Ahab is reclaimed by his father a decade later the growing boy strives to become a hunter like his old man. Later, after Ahab warms to his father's lover Louise, the old man dies and the boy is sent back to his God-fearing aunt. Rejecting Rose and her abusive husband Henry's unforginv brand of discipline and infuriated that his aunt confiscated the locket given to him by Louise, young Ahab boldly stages his own kidnapping as an ingenious escape plan.
Eleven year old Tim plays fate and takes a flight to Scotland with his father Eric. They were happy there two years ago, shortly before his mother Anna died in a car accident. In Scotland, Tim combs through the Hartspring Castle and whose crypt. He finds a chart with Celtic characters, that refers to the true existence of the legendary Loch Ness monster.
Sudsakorn is a curious young man, raised in the ancient traditions of magic by his mystical grandfather. He never knew his farther. His mother, a beautiful mermaid is pained by his sadness, so sends him on a quest to find his father.
When strange beings called Mingebags invade the servers of the popular game Garry's Mod, one player must try to survive while searching for his friends amid the chaos and war.
Far into the future after the world has brought about the apocalypse what remains of humanity has split into two warring tribes - the Plaebian and the Huron. Human kind's ambitions are not wealth or prosperity, but merely survival. The Huron tribe have reverted to the Hunter/Gatherer methods of our forefathers becoming great warriors with no regard to the future. Whereas the Plaebians are trying to rebuild society and tame the wilderness that surrounds mankind when a new, unforeseen evil starts to kill them both. This unspeakable evil - the Sinasu. Now both tribes must work together or finally face humanity's extinction. Written by Randolph Kret
Poor Red Jones gets fired from every job he tries. His fiancée gives him one last chance to make good when he becomes a Fuller Brush man. His awkward attempts at sales are further complicated when one of his customers is murdered and he becomes the prime suspect.
After a nice and slow start with some gorgeous deep water soloing footage from Mallorca, the movie slowly increases in tempo with footage of Sharma on what is now the potential 9b ‘ Golpe De Estado’ in Siurana, Dani Andrada linking most of the moves on some the craziest routes in the Ali Baba cave in Rodellar and other inspirational footage of routes being sent in Spain (Siurana, Santa de Linya, Rodellar).
A futuristic sci-fi adventure begins after the destruction of their Universe. With a militaristic race of modified humans in hot pursuit Colonel Mara Shryyke finds herself stranded on an inhospitable planet and discovers a weapon of mass destruction set to destroy her home planet in less then 42 hours!
Veteran hitman Jake Lead has second thoughts about knocking off his latest target - Nina Conrad, a tough-talking loner with lots to hide. When he tracks her down, he immediately feels an unusual connection and becomes determined to keep her alive...at any cost. Soon Jake and Nina are on the run, their need for each other growing as they lead a bloody rampage through Los Angeles.
One just got released from prison, the other just "accidentally" killed a prostitute, so what's a couple of down on their luck career criminals to do? Rob a bank and head to Brazil of course! What could possibly go wrong? Gunshot wounds, terrorists, crazed gang-bangers, crazy women, heart-stopping car chases and of course the law make "The Bank Job" the most explosive action title for April, hot on the heels of "Miami Vice" and "Crank"!
When 19th-century Chinese immigrants find themselves fighting against a powerful lord and a vengeful gang with secretive aims, they summon the ancient power of Wushu to wage an epic battle of good vs. evil. Under the leadership of Tin Sok, the four "dragons" -- Dragon (Robin Ho), Tiger (David Bao), Ace (Kuan Fei Jun) and Blaze (Michael Chinn) -- set out to restore the balance of justice. C.L. Hor directs Malaysia's first martial arts offering.
Jim Jacobs and Nick Carlton, childhood friends, are CIA operatives on a sting operation in Chechnya. The raid of a rebel militia group goes bad and the entire teams gets wiped out except for Jim and Nick, who manages to save them both. Five years later, they are out of the CIA game.
A mad scientist named Dr. Satan plots to steal key pieces of technology to enable him to build an army of robots based on his prototype to conquer America. The only one standing in his way is Bob Wayne, who fights Satan as the enigmatic Copperhead. Mysterious Doctor Satan is a 1940 film serial named after its chief villain. Doctor Satan's main opponent is the masked mystery man, "The Copperhead", whose secret identity is Bob Wayne, a man searching for justice and revenge on Satan for the death of his step-father. The serial charts the conflict between the two as Bob Wayne pursues Doctor Satan, while the latter completes his plans for world domination.
Ambar, an imaginative dreamer, and Neer, a disciplined rule-follower, come from contrasting worlds. As their paths cross, Neer finds freedom from his rigid life, while Ambar gains a friend who truly understands him, forming an unexpected bond.
moony and Joey Brodnax present WARNING HIGH CUBE - a film accompanying the release of moony’s debut album of the same name. After amassing an impressive collection of genre-spanning EPs scouring depths of emotion, pain, anger, relief, and hope, burgeoning Nashville-based indie alternative rocker Seth Findley (AKA moony) is at full form, ready to deliver his debut LP to the world. WARNING HIGH CUBE is a bold full-throttle whirlwind of a hero’s journey, serving as moony’s definitive allegory of his life so far, exploring swirling ideas of existentialism, nature, animals, spirituality, love, friendship, and the threads that hold humanity together. moony & Joey set out to create a unique audio/visual pairing for the album, unlike anything they’d seen or felt. The result is 50 uncanny, undefinable, and sometimes uncomfortable minutes. A new world ripe for the picking, WARNING HIGH CUBE and its accompanying film are here to save mankind.
The King-Ohgers and the Donbrothers are now in Hakabaka, the Land of the Dead. They all died due to various reasons. The confrontation begins with neither party knowing who the other is. Will there be an end to this battle? I mean, why did they start fighting in the first place?! Eventually, they arrive at a single abyssal truth!
On an African safari with his friend Grant, Clyde Beatty plans to buy some black-maned Numbian lions from Jo Carter but her animals are wiped out by a fire. Despite interference by rival dealer Gorman, who hopes to ruin Jo, Beatty saves her business by helping her to capture an adult gorilla. (2nd story) When Grant is bitten by a tsetse fly and falls ill, Beatty heads for the nearest hospital through the territory of the dangerous Matabeles tribe. They are captured and condemned to death by Grubbs, a white man living with the tribe and stealing their gold. Using the Matabele Boy King as a shield, Beatty and Grant make an escape and Grubbs is forced to accompany them, leaving his loot behind.
A tale of three Yakuza gamblers who traveled Japan during the samurai era living by their wits and sword skills. Told in 3 separate vignettes, each part tells the story of a different drifter’s life. Part 1: A man is on the run after killing two Hasshu Officials to avenge his Boss. He must make a life or death decision as he is asked to protect a gang from attack. Part 2: A pair of gamblers chased out of a crooked game must fight not only their pursuers, but the ghosts of their pasts as well. Part 3: A wanderer who wants to live according to the Yakuza Code, but is not sure that he can do so when asked to save a town from an evil official.