The story takes place in two kingdoms—Tatranský and Vltavský. The royal parents of the former have a son of marriageable age, while the latter have a daughter at an age when princesses are most interested in choosing a noble groom, preferably at a lavish ball. However, Princess Liduška is interested in only one thing in the whole world—her beloved carrier pigeons. She devotes all her time to them, and the only man she communicates with, of course via pigeon post, is an unknown fellow breeder. But Prince Vranko is also not interested in getting married and ascending the throne... And to top it all off, the clever maneuvers that Liduška and Vranko use to thwart their parents' wedding plans are complicated by a magical duo—the wizard Čaro and the witch Boska.
Oslo family the Monsens recieve uncle Pavel's house on the south coast of Norway after his passing. Mr. Monsen is also under the assumption that he has won 5000NOK in the lottery, though things are not as they seem. On an old record, the little girls hear uncle Pavel tell the story of a lost treasure buried somewhere in the house, but to find its location, one must solve 4 riddles.
To save her father’s lake-front restaurant, a talented interior designer must partner with the celebrity chef her father hired without her knowledge to revamp the place before time runs out.
Even the most devout monarchist may feel uncomfortable watching this film - hindsight makes this a rather poignant experience. Although clearly intended as a hymn to royal life, with a panting narration describing the bliss Charles, Anne and Andrew are experiencing (the film was made three years before the birth of Edward), the images tell a different story - only a couple of shots feature the children smiling, while the first glimpse of Andrew as a baby, a spotlight shining on his face as photographers snap away, is a faintly sinister symbol of the royals’ lack of privacy from birth. The knowledge that a future of divorce and tabloid scandal would tarnish these children's adult lives adds irony to this snapshot of supposed utopia.
A racing greyhound is deserted and has to learn to live on her own. Finally she is taken in by a shepherd, and helps him by using her speed to chase away coyotes threatening the flock and to track down a prowling bear.
Frikke, a 14-year-old boy, discovers a sinister computer game that uses real children from his neighbourhood as players. In a race against time Frikke must find the evil creator of this horrible game.
When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.
When the evil mayor of Oakton decides to bulldoze Liberty Park and build a dangerous amusement park in its place, Surly Squirrel and his ragtag group of animal friends need to band together to save their home, defeat the mayor, and take back the park.
In order to wipe out the Gaulish village by any means necessary, Caesar plans to absorb the villagers into Roman culture by having an estate built next to the village to start a new Roman colony.
After Monster High’s roller skating team is defeated at the Skulltimate Roller Maze tournament, the ghouls team up to face an all-boys league, with the hope of winning back the school crest and restoring school spirit.
When an actual, honest-to-goodness royal princess runs off from her official obligations and duties for a couple of days to see how the other half lives, she winds up falling for a good Samaritan who is unaware of her real identity during the holiday season. Will her true love still feel the same way once he learns the truth?
A new orphanage opens near Jill and Joy's house, and a boy named Pekki runs away from there. Pekki ends up living in Jill and Joy's cabin and tells the girls how bleak life is in the orphanage under the strict command of the headmistress Minna Pinna.
One night of severe rain, Sonic and Chip come by an old mansion where they decide to take shelter. Whilst Sonic seems unfazed by the creepy surroundings, Chip is scared out of its wits. The mansion is inhabited by three scary - yet sweet - ghosts who like to play tricks on innocent visitors: A cute and girlish ghost who likes to collect photographs of her terrified guests. The remaining two boy ghosts compete for her attention by taking photographs of their scare victims. Their scariness is the key to popularity in the realm of ghosts. The boy ghosts are excited at the prospect of hunting their new and unusual guests, Sonic and Chip. Who will win the ultimate competition to her heart?
Desperate to prove to his peers that he’s more than a chubby kid that never wins at anything, little Don wishes to win his local talent show by performing a stageplay inspired from a storybook written by his late parents. When unfortunately a bully stole that book, at the same time a little ghost appeared from the spirit world asking for Don’s help to reunite her with her parents’ spirits. The two new friends then embark on an exciting adventure to help each other and learn the true meaning of friendship.
The story of the Arab knight Muhammad Bin Qasim Al-Thaqafi who rescued many women and children from pirates in the Indian Ocean. He entered a fierce war against King Dahr who was sharing the spoils with the pirates, with the help of his friend Ziad and his mentor Abu Al-Asud.
After he accidentally sparked a revolution against Gretsch, the bossy diva-owl who has banned all music from his town, a teenage squirrel named Wirral embarks on an extraordinary journey to set music free.
Tanya, a 10-year-old Russian tourist traveling with her parents from Prague to Brno, is left behind in a foreign country. Tanya leaves her compartment when the train stops because of a cow. Disobeying her parent's instructions, she gets off the train to investigate, lingers too long, and is left behind. Cold, lonely, and clad only in her pajamas in the unfamiliar countryside, the girl is relieved to meet up with two rather nervous Czech boys camping out together for the first time. At first the would-be "cowboys" are frightened by her ghost-like appearance. After hearing her story, the boys find Tanya a dress to wear and accompany the girl on foot to her final destination, Brno.