At the festivities marking the christening of princess Theresa, daughter of King Gaston IX, a wicked fairy made a mysterious prophecy about the girl's life. Seventeen years later, Theresa falls in love with a poor prince named Jacques. Then the prophecy starts coming true...
It's the 1990s. Toby, just out of college in Wisconsin, comes to Manhattan to spend the summer with his older cousin, Packard, a gay man whose lover John R. has just died of AIDS. Toby is shy, the openly-gay society around him makes him nervous. Packard gives Toby a pair of John R.'s shoes; when Toby puts them on, he has powerful visions of the pre-AIDS scene in the 1970s, as if he's there. He also takes on a different personality when he wears the shoes, more sure of himself, able to express his interest in men. Wearing the shoes, Toby goes to a bar, hooks up with Dick, and wakes up in Dick's bed. How will he handle it? And what will happen to the shoes?
A young girl leaves for Nepal with her parents and brother. She is unhappy to leave her home at first, but soon isn't when she meets a handome young man. The story unfolds into a romantic and daring quest in search of the "Invisible City."
A silent avant-garde experience created by Derek Jarman, filled with superimposed images forming a whole picture. His palette consists mostly of reddish random images of Egypt and the pyramids; a strange garden destroyed from time to time by a man with a whip; a young peaceful man relaxing on the floor; other smoking and eating insects. This is Jarman's view of the Garden of Luxor and its mysteries.
Ninja Resurrection takes place in the Tokugawa era, at a time when Christians in Japan were being persecuted. The leader of the Shimabara Rebellion, Amakusa Shirō, hoped to resist the government forces attacking Christians like him but is assassinated. Soon after, Amakusa's restless spirit returns to avenge his fallen comrades and is up to Yagyū Jūbei Mitsuyoshi to put a stop to the demonic onslaught.
Patty is lying awake one night in a church basement, distraught and scared. She is to be executed the next morning for refusing to take the Mark of the Beast. Patty knows what lies ahead if she takes the mark but can still not believe in Christ.When those around her try to comfort her and encourage her to accept the Lord, she lashes out at them.
A puppet film about a young girl on a quest to save her grandmother from being put in a home. She gets visited by Huggins from Huggaland. She travels through the mirror and visits the bookworm. The bookworm tells of a tree the produced Young Berries that will help keep her grandmother young. These berries are protected by a wicked queen. She'll need all the friends she can gather to get the berries back to her grandmother in time!
Lori Anderson is trying to deal with the recent tragedy of her father's death. As Lori's mother moves on, Lori finds herself stuck, consumed by grief and anger. With the lingering feeling that something about her father's passing was not right, Lori turns to his journals for answers. The events that follow catapult Lori into a strange romance with a ghost, resulting in a mysterious journey.
Abigail Kirk was an ordinary enough sixteen year old growing up in todays Sydney. An intriguing chain of events finds Abigail, through some eerie time shift, transported back one hundred years after watching some children playing a scary game called Beatie Bow.
The Nutcracker is Mikhail Baryshnikov's breathtaking and critcally acclaimed Emmy nominated production. The thisspectacular performance is danced by the magnificent team of Baryshnikov, one of the greatest classical dancers of the century, and Gelsey Kirkland, both chowcased at the peak of the their careers, with members of the American Ballet Theatre.
Four participants playtest a virtual reality game that is still under development. The game uses AI simulated NPCs and system dynamics to generate a world with features not created by the developers, and perhaps beyond human understanding.
Seven-year-old Vera lives in the big city but adores spending the holidays in her grandparent’s town and particularly in their deserted tobacco barn. Nieves, a teenager native from there whose father forces her to help out at the family’s land, can’t avoid but feeling caged. The two girls, driven by the sense of adventure and the need to find oneself respectively, will be connected to a magical creature that will change the way they see their own reality.
For eons, light and dark have fought ceaselessly for dominion over the world. Whispers echo of a Dark Lord whose insidious grip on the realm is marked by insatiable lust, twisted jealousy, ravenous greed, unrelenting vanity, and possessive manipulation. A group of adventurers rose to face this threat with hidden wishes of secrets and shadows untold.