It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products.
In 1977, two golden records containing recordings of life on Earth were launched into space on the Voyager probes. A message in a bottle to extraterrestrial life. They also included the brainwaves of human love.
Escaped from jail, Luis finds refuge on a remote island where, it is said, several people have died long ago of a mysterious illness. He discovers a large abandoned villa. One day, a group of people from another time, come in. The villa and the nature around become the theater of strange phenomena…
Aimo and Milla live together at her alcoholics-turned-zombies parents' place, while saving money to move out. Due to his lack of self confidence, Aimo wastes their savings to turbo-boost his muscles, and eventually to turn himself into a robot. Milla doesn't like this new Aimo and leaves him. Aimo's heartache leads him to give up his heart for a metal one, one that doesn't hurt. Milla decides to steal Aimo heart: after all, a woman needs to have a man's heart. Lovemilla is an anarchic comedy trip, a story about love, robots and bodybuilding.
Finding new cinematic language to express the desire for physical contact in our increasingly isolated, mediated, and highly consumer-driven environments, Remote follows the daily routines of a quarantined woman in her sealed-off, ultra-modern apartment, where she falls down a rabbit hole playing an inexplicable interactive game with a community of women from around the world.
In an indeterminate future, forbidden memories challenge a database containing all human memories. An experimental cinematic search between past and future, fiction and fact, Prishtina and Tirana. The future, a glitch.
Curious as to what life was like before a lockdown that never ceased, a citizen sets out to interview people at their windows along with a cameraman, during the one day people are allowed to leave their homes.
In 1959, an alien experiment crashes to earth and infects a fraternity member. They freeze the body, but in the modern day, two geeks pledging a fraternity accidentally thaw the corpse, which proceeds to infect the campus with parasites that transform their hosts into killer zombies.
While on a project outing in an abandoned military zone, five college students accidentally release a long kept secret weapon with a nightmarish purpose.
Squads of privatized police officers from various corporations, walking the streets of New York and selling protection plans. Make sure your insurances are up to date.
Aliens make a follow up invasion attempt on Rural Ohio after years of unsuccessful attempts. This time they're out for revenge. It's up to local hillbillies and college kids to defend the world from this alien invasion.
In 2016 the sun has turned the entire world into a scorched and barren wasteland. The humans who have survived are either resourceful or violent, and sometimes both. Marie, her little sister Leonie, and best friend Phillip, are in a car headed to the mountains - rumor has it there is water there. Along the way they meet Tom, a first-rate mechanic. But can they trust him? Fraught with deep distrust, the group is lured into an ambush where their real battle for survival begins.
In 1988, in Saint-Élie-de-Caxton, an 11-years-old boy is worried for his grandmother's life. Worn out by illness, the old storyteller tries to convince her grandson that Death no longer exists. Her story will bring back to life the extraordinary people from the village in 1927 who, by using rocambolesque tricks, will eliminate Death that threatens them. From now on, Death will coincide with the birth of legends.
In a mystical land torn apart by civil war, a warrior princess must team up with a rival warrior prince to hunt down an evil sorcerer who has summoned a giant flying demon which is terrorizing their land.
Young married couple Rob and Laura move to the peaceful, friendly town of Breastford and right away are made to feel at home by the welcoming members of the Breastford Womens Association. They soon realize that something is amiss, and they discover the reason: Doc Brady, the town's mayor, has invented a device that, at the push of a button, turns women into insatiable, sex-crazed robots.
Inventor Nick Miller dreams of traveling through time, of stopping war and curing humanity's problems. He invents the Transport, a time machine, to better the world. When he sells his invention to a defense contractor, the time machine is used by its evil CEO as a sinister weapon. Nick soon discovers that the future has been changed into a desolate wasteland controlled by gangs. Robertson has sold use of the Transport to anyone who wants to take advantage of knowing the normal course of history. The only way Nick can stop the destruction of the future is to erase his past. If somehow he can prevent his past-self from creating the Transport, the threat will be averted. In this pulse-pounding race through time that takes you from the future of 2041 to the Revolutionary War, Nick must risk everything to try and save the future!