Roots explores themes of home, displacement and cultural identity through the process of interweaving personal memory and animation. The film coalesces fragments of different conversations I’ve recorded with my mother as an attempt to understand more about my parent's culture and address questions I have increasingly become intrigued by as I have got older.
The main character, a fisherman, lives in a small house on the beach. One day he came to the sea, but not to fish, but to invite a mermaid on a rather unusual date.
The protagonist is leaving on a journey to the places, that remind her of the past. The woman looks back on her memories of the unhappy love and tries to leave these behind.
The name is a combination of the two words Happy and App. The authors of the film try to imagine the phenomenon of social chaos, when people see the source of their happiness in social networks. Using the # sign means that the audience and the author of this film share this opinion. In the media, popularity is measured by the number of "clicks". Therefore, many so-called celebrities do ridiculous and radical things to attract the attention of the audience. The plot is based on several real stories that occurred on the Internet.
Join Little Nutbrown Hare and Little Field Mouse as they leave a trail of acorns to find their way home, but Little Grey Squirrel unknowingly collects the acorns. Oh no! Now they are all lost in the woods! Will they be able to find their way back home? Enjoy these autumn adventures and more with Little Nutbrown Hare and friends!
It's down-home fun on the farm with this collection of four children's stories about farm animals and their friends. In "Giggle, Giggle, Quack," Farmer Brown goes away, leaving his brother in charge, but sneaky Duck has a plan; lady birds compete to lay the most eggs in "The Most Wonderful Egg in the World"; in "Wings: A Tale of Two Chickens," Winnie is in peril of being eaten by a fox; and "The Foolish Frog" is a hoppin' fun sing-a-long!
Are you up for a challenge? An Alphabet Challenge? Abby is excited to show her friends her new Fairy Fly Pad, a magical tablet loaded with cool games. But with a simple tap they accidentally get trapped inside the video game world of A. B. C-more, a mischievous elf obsessed with the alphabet. In order to get back to Sesame Street, the friends must defeat A. B. C-more in different video game challenges that test their knowledge of the entire alphabet.