Theodore Ushev’s acclaimed 20th century trilogy concludes with this brilliant fusion of 3D and Russian constructivist-styled animation. Recycling elements of surrealism and cubism, this animated short by Theodore Ushev focuses on the relationship between art and war. Propelled by the exalting “invasion” theme from Shostakovich’s Leningrad Symphony (No. 7), the film presents imagery of combat fronts and massacres, leading us from Dresden to Guernica, from the Spanish Civil War to Star Wars. It is at once a symphony that serves the war machine, that stirs the masses, and art that mourns the dead, voices its outrage and calls for peace.
Ji Chang wants to be the best archer in the world. He seeks out a master who is able, at a distance, to shoot a single leaf off a tree. Over several years, the apprentice studies with the master. Finally, after mastering the techniques, as well as his own ambition, he sets off for the mountains, home of a legendary master of archery...
Rupert, a ten year old boy, falls hopelessly in love for the first time. When it all goes terribly wrong, he wishes never to experience heartache again. Turning to a book of magic, he invokes a spell to shield him from emotion forever.
The short tells about one Uncle Josh from Arkansas, who loses his family rapidly, in Job-like fashion. As a reaction he commits suicide, flies to heaven, where he’s kicked into hell by God himself.
Another Kiruru appears in the South Pacific, but it was defeated by two unknown entities that look like Keronians, with subtle differences. Meanwhile, Keroro and the gang goes for a trip sponsored by Momoka to a private island. There, an alien named Meru, who claims himself as the prince of the deep sea, captures them, and aims to make Natsumi his princess, and that they had captured Keroro, who pleads to them to assist the Keroro Platoon, only to be kicked out.
In this pre-Christmas reminder to mail early, filmmaker Norman McLaren used an electric vibra-drill to engrave the images on black film, and included the occasional "subliminal" burst of lettering, which he hand-scratched on a few frames.
Breer’s animation explores the theme and variation of the drawn line: a line in constant movement and transformation. With a very sketchy style, he demonstrates how a simple, abstract image can fill and satisfy the imagination of the film viewer. - MoMA
A family of seven lives on a New England island with nobody else. One winter, they got stranded because the bay froze over. This didn't much matter to them, but someone on the mainland remembered them and launched an aerial rescue mission; an unfounded story that one boy had appendicitis results in a larger rescue mission, with the situation rapidly escalating into a major catastrophe all because of the rescue mission.
The first Star Wreck animation was inspired by the classic computer game Star Control 2. Star Wreck I was drawn frame by frame using Deluxe Paint Animation, so the visuals are just as crude as the dialogue. Then again, this was one of Samuli's animations to have dialogue. The only thing Star Wreck I has in common with the later episodes are the characters' names. The so called plot is simple: Plingons are attacking Earth and the CPP Kickstart must fight them off. The story is bad, the graphics are bad and the acting is really bad. This is a classic!
A starving cat wandering in the wilderness sees a sign that says "Ma's Place / Home Cooking / 3 Miles". The cat speeds into town, without noticing the sign that says "Ghost Town / Population 100 Ghosts". One of these ghosts is a mouse eager to get revenge on cats for having tormented him in life.