Waking up at a gaming table marked by silences and glances, a former couple tries to survive the game commanded by a sadistic Sheriff, where the last card can decide not only the winner, but also who survived.
In the 1950s, young Eva is raised in a society where traditional gender roles define a woman's worth. Struggeling to fit into the mold expected of her and wishing to escape the pressure, little Eva longs to be invisible. As a young woman, she embraces life, enjoying love and newfound freedoms.
Lurking among us are the Horrors, ancient enemies of our kind hailing from another realm. Holding the line against them, down through the ages, are the Makai Knights. Across generations, the men of the Saejima family have assumed the lupine aspect and magical armour of Golden Knight Garo—Raiga, before him Kouga, and before him Taiga, whose spirit has watched over his descendants. Little of Taiga’s tale has been revealed—until now. A new adventure harkens back to Taiga’s tenure as Garo, recalling his childhood training, his dedicated pursuit of his demonic foes, and the challenge he faces when a sacred artifact containing the souls of four elemental guardian spirits is stolen by Jado, a powerful Horror, who plans to unleash legions of evil into our world.
Armed with an old song and old photographs, Nora travels through time, trying to relive the memories of her life with her loved ones. But inside her head, darkness looms, ready to take everything away.
In a 17th century Swedish Livonian village, constant rain and drunkenness prevail. When a stolen relic sparks witchcraft accusations, an 80-year-old self-proclaimed werewolf named the Dog of God arrives with a mysterious gift: The Devil’s Balls.
Dr. Victor Frankenstein, a brilliant but egotistical scientist, brings a creature to life in a monstrous experiment that ultimately leads to the undoing of both the creator and his tragic creation.
When the meanest, nastiest villains pull a trick to take over their town, two brave children team up with a family of magical animals to bring them down.
A couple on the verge of divorce will face their relationship issues during an unusual role-playing game that will save or breath their relationship for good.
1950. James White, an American traveller, is arrested at the Swiss border. The police take him into custody, convinced he is Anatol Stiller, a promising Swiss sculptor who vanished seven years earlier after being accused of serving communist ideology. Despite the mounting evidence against him, James White continues to assert that he is not the man they are looking for. As the investigation tightens around him, Stiller’s ex-wife is called by police to testify and untangle the truth from the lies. Is James White really the man he claims to be?