Two chipmunks have made a cozy little home for themselves in the wood-burning stove of an empty cabin. They sleep in a matchbox, wash up in an empty acorn shell filled with water and look at their reflections on the back of a spoon, which serves as their bathroom mirror. They even have a staircase made with a pocket comb. Invading their space are Mickey Mouse and his dog Pluto, who are all set for a swell vacation. They don't reckon on the two squatters. Pluto immediately discovers the presence of these two pests, but Mickey never finds out. All he knows is that when he tries to light the stove, the matches go out; he doesn't know the chipmunks are blowing them out. Soon, Mickey is outside chopping wood, while Pluto is alone with the chipmunks. Pluto wants blood, but he'll end up with a bottle of ketchup.
Mickey Mouse lies in bed like a lord, getting served breakfast by man's (and mouse's?) best friend Pluto as gentleman's gentleman. Next duty is to fetch the paper, but also pay for it with a coin for the vending machine, and those round things have a nasty habit of escaping a dog's teeth and bouncing over the pavement till they end up in the gutter. After enough attempts to fish and spend the penny, Pluto has a newspaper to carry the same way. The wind has a nasty way to get a better grip on page after page then the dog, so by the time he delivers the daily dose of printed news it's an embarrassingly muddy mess.
Donald runs a shooting gallery. His nephews come by and he offers them a free shot, but when the first one hits all the targets, the notoriously cheap Donald switches a cheap prize for the correct one. He then gives the other two boys gimmicked guns; the last one is empty, but the targets break anyway because one boy is hitting them from behind. Donald chases them off; they use the mystic's booth next door to get revenge.
Mickey's hunting raccoons, with help from Pluto. But the raccoon outsmarts Pluto at every turn, with help from a vine, a stream, and ultimately grabbing Mickey's coonskin cap and puppeteering it as a baby coon.
Mickey's on vacation at Camp Utopia. At first Pluto thinks it really is utopia: trees everywhere and a cat to chase. But the cabin rules are strict: no dogs indoors, and dogs must be muzzled and leashed. Mickey puts Pluto out to sleep, just out of reach of his food, and the cat comes down and taunts him. Pluto falls asleep and dreams of his "Plutopia" with a subservient cat begging Pluto to bite him and catering to his every need.
Goofy buys a pet dog (Bowser) and has trouble training it. As Bowser gets bigger, he becomes a larger problem, angering the neighbors. Goofy goes out for the night, and Bowser proves not to be much of a guard dog until Goofy comes home and tries to get in.
7 Wise Dwarfs is an educational short animated film commissioned by the National Film Board of Canada as a short film for educating the Canadian public about war bonds during World War II. The short features the seven dwarfs from Disney's Snow White and the Seven Dwarfs, four years after the characters made their screen debut.
Magically gifted boy Sasuke lives in peace, deep in the forest with his animal pals and Oyu, his elder sister. After their forest sanctuary is violated by a demon witch who devours one of Sasuke's animal companions, he vows vengeance. Leaving the forest, he sets out to master his magical gifts, making a pilgrimage to the home of the wizard Hakuunsai. While Sasuke learns the ways of magic, the demon witch terrorizes the countryside, and Sasuke works to complete his training in time.
Several people are spending their evening in a café. Two gossiping girls, two debating men, a bookworm and a boy, who just broke up with his girlfriend. The café's waitress starts a chat with him, persuading him to take a look at certain easel, while other customers begin to notice unusual things.
Mickey the mail pilot is entrusted with a chest of money. He battles rain and snow, but his biggest battle is against Pete, who has a plane equipped with a machine gun and a harpoon cannon. Mickey's plane quickly loses its wings and propeller to Pete's armaments, but he improvises a helicopter blade with a clothes-drying rack, then, when that gives way, a replacement prop from a windmill.
The Quays' interest in esoteric illusions finds its perfect realization in this fascinating animated lecture on the art of anamorphosis. This artistic technique, often used in the 16th- and 17th centuries, utilizes a method of visual distortion with which paintings, when viewed from different angles, mischievously revealed hidden symbols.
Donald receives a mail order hypnosis kit complete with hypnotic goggles and decides to test it on Pluto. Using the goggles, he convinces Pluto he is a mouse, a turtle, and a chicken. Each "transformation" Pluto undergoes Donald finds extremely funny so he keeps at it until he notices chicken Pluto getting into a fight with a rooster. Donald helps Pluto win the fight by making him think he's a lion but, unfortunately, the goggles break and Donald is chased about by Pluto until he regains his senses after a fall.
As springtime rolls around, Charlie Brown's team is performing the usual hopeless task of getting in shape for the new season. To improve the team's morale, Charlie Brown manages to find a potential team sponsor who agrees to provide uniforms, provided that the team wins the first game of the season. However, considering the usual competence of the team, including new members like Leland who is too young to even tie his shoes, the challenge seems impossible.
A father tells his son the invention of the wheel was most important; to prove it, the two hipsters visit the inventor caveman Donald Duck. There follows a survey of the progress of transportation, a digression into the basics of gear ratios, a series of live-action dancers to various styles of music inside a giant jukebox, an illustration of the use of wheels in power generation and space satellites, etc. Ultimately, Donald decides he doesn't want the responsibility, but certainly someone else would take on the task.
On a moonlit fall night, a priest races to the home of Mr. Moulin running a motorcycle off the road and arriving just in time to catch the old man as he falls from a chair on which he stacked books in order to reach a bottle of cognac. Mr. Moulin is a miser with a sock full of money that the priest would like to appropriate by selling the old man a space capsule that will take him to paradise. After a test drive and some negotiation, the deal may be struck, but then, there's a knock at the door.
Peter Cottontail wants to be the #1 chief Easter Bunny, and everyone in April Valley agrees...except for Evil Irontail. Peter must deliver more eggs than this archrival to earn the top spot...and save Easter for children everywhere!